Extrator de Verdades
Humanóide
Área: Abrigo Escravo, Central de Comando, Laboratório Eterno, Memória Vazia, Memória Fragmentada, Mapa: Jaula, Mapa: Praça da Cidade
display monster may inflict bleeding [1]
Truth Extractor
Vida
110%
Evasão
+50%
Ailment Threshold
110%
Resistência
0 40 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlackguardTorturer
Metadata
BlackguardTorturer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
35,218
Armadura
92,477
Evasão
11,790
Escudo de Energia
0
Damage
1,080
Dano Mágico
1,080
Precisão
518
Attack Time
1.5
Experiência
13,132
Ailment Threshold
35,218
Chill
111
Shock
111
Brittle
630
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 864–1297
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SpectralSawblade
Attack, RangedAttack, Projectile
Base Damage: 864–1297
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Recarga: 5 seg
Projéteis Perfuram todos Alvos
Causa 50% menos Dano de Ataque
Velocidade de Projéteis aumentada em 50%
20% mais Velocidade de Ataque
+107% mais Dano com Sangramentos
10% de chance de causar Sangramento
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
Causa 50% menos Dano de Ataque
Velocidade de Projéteis aumentada em 50%
20% mais Velocidade de Ataque
+107% mais Dano com Sangramentos
10% de chance de causar Sangramento
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 96 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturer"] = { name = "Truth Extractor", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "SpectralSawblade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpectralSawblade"] = { name = "SpectralSawblade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "projectiles_bounce_randomly_on_collision_x_times", "projectiles_bounce_max_travel_distance_per_bounce", "projectiles_bounce_max_travel_distance_all_bounces", "base_is_projectile", "always_pierce", "projectiles_bounce_randomly_terrain_only", }, levels = { [1] = {50, 20, 10, 107, 10, 100, 300, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |