Extractor de la verdad
Humanoide
Área: Las jaulas de los esclavos, Los bloques de control, El laboratorio eterno, Vacío de la Memoria, Memoria fragmentada, Mapa de Jaula, Mapa de Plaza de ciudad
display monster may inflict bleeding [1]
Truth Extractor
Vida
110%
Evasión
+50%
Ailment Threshold
110%
Resistencia
0 40 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlackguardTorturer
Metadata
BlackguardTorturer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
35,218
Armadura
92,477
Evasión
11,790
Escudo de energía
0
Damage
1,080
Daño de hechizos
1,080
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
35,218
Chill
111
Shock
111
Brittle
630
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 864–1297
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SpectralSawblade
Attack, RangedAttack, Projectile
Base Damage: 864–1297
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 50% menos de daño de ataque
Velocidad de proyectiles aumentada un 50%
20% más Velocidad de Ataque
+107% más de daño con sangrado
10% de probabilidad de aplicar sangrado
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
Inflige un 50% menos de daño de ataque
Velocidad de proyectiles aumentada un 50%
20% más Velocidad de Ataque
+107% más de daño con sangrado
10% de probabilidad de aplicar sangrado
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 96 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturer"] = { name = "Truth Extractor", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "SpectralSawblade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpectralSawblade"] = { name = "SpectralSawblade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "projectiles_bounce_randomly_on_collision_x_times", "projectiles_bounce_max_travel_distance_per_bounce", "projectiles_bounce_max_travel_distance_all_bounces", "base_is_projectile", "always_pierce", "projectiles_bounce_randomly_terrain_only", }, levels = { [1] = {50, 20, 10, 107, 10, 100, 300, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |