Тиранический архонт
Демон
monster base type attack cast speed +% and damage -% final [11]
Регенерация 5% здоровья в секунду
20% увеличение урона снарядов
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Регенерация 5% здоровья в секунду
20% увеличение урона снарядов
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
stance movement speed +% final [100]
Tyranny Archon
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
Здоровье
154%
Energy Shield From Life
50%
Уклонение
+20%
Ailment Threshold
154%
Сопротивление
0 85 0 0
Damage
168%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Опыт
140%
Model Size
120%
Type
KiwethBossStrIntMission
Metadata
KiwethBossStrIntMission
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,907
Броня
28,790
Уклонение
5,687
Энергетический щит
3,064
Damage
628
Урон от чар
628
Точность
290
Attack Time
1.11
Опыт
14,357
Ailment Threshold
9,907
Chill
31
Shock
31
Brittle
177
Scorch
31
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 502–753
Шанс критического удара: 5%
Attack Time: 1.11 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BirdmanConsumeCorpseStrIntMission
Spell
Время применения: 2.67 сек.
20% увеличение размера персонажа
Базовая длительность - 6 секунд(-ы)
40% повышение скорости атаки
40% повышение скорости передвижения
Базовая длительность - 6 секунд(-ы)
40% повышение скорости атаки
40% повышение скорости передвижения
BirdmanBloodProjectileMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 502–753
Шанс критического удара: 5%
Урон от атаки: 115%
Attack Time: 1.11 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Умения повторяются ещё 2 раз(-а)
Наносит на 15% больше урона атаками
Наносит на 10% больше урона
100% повышение скорости атаки
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]
Наносит на 15% больше урона атаками
Наносит на 10% больше урона
100% повышение скорости атаки
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Kiweth/kiweth_main"
Object Type Codes
version 2 extends "Metadata/Monsters/Kiweth/kiweth_main"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethBossStrIntMission"] = { name = "Tyranny Archon", life = 1.54, energyShield = 0.5, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BirdmanConsumeCorpseStrIntMission", "BirdmanBloodProjectileMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BirdmanConsumeCorpseStrIntMission"] = { name = "BirdmanConsumeCorpseStrIntMission", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "attack_speed_+%", "base_movement_velocity_+%", "base_skill_effect_duration", }, levels = { [1] = {20, 40, 40, 6000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BirdmanBloodProjectileMortar"] = { name = "BirdmanBloodProjectileMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_damage_+%_final", "projectile_spread_radius", "main_hand_base_maximum_attack_distance", "attack_speed_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Регенерация 5% здоровья в секунду
Id | MonsterImplicitAuraLifeRegenBossStrIntMission |
---|---|
Family | MonsterAura |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Аура регенерации здоровья
Радиус: 75
Союзники регенерируют здоровье
Регенерация 5% здоровья в секунду
Life Regen Aura
20% увеличение урона снарядов
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |