执法者
恶魔
monster base type attack cast speed +% and damage -% final [11]
生命每秒再生 5%
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
stance movement speed +% final [100]
Tyranny Archon
幽魂N
标签animal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
生命
154%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
154%
抗性
0 85 0 0
伤害
168%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
140%
Model Size
120%
类型
KiwethBossStrIntMission
Metadata
KiwethBossStrIntMission
等级
68
生命
9,907
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
628
法术伤害
628
命中
290
攻击间隔
1.11
经验值
14,357
异常状态临界值
9,907
冰缓
31
Shock
31
Brittle
177
Scorch
31
Sap
87
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 502–753
攻击暴击率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BirdmanConsumeCorpseStrIntMission
法术
施放间隔: 2.67 秒
角色体型增大 20%
基础持续时间为 6
攻击速度加快 40%
移动速度加快 40%
BirdmanBloodProjectileMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 502–753
攻击暴击率: 5%
攻击伤害: 115%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
攻击伤害总增 15%
伤害总增 10%
攻击速度加快 100%
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Kiweth/kiweth_main"

Object Type Codes

version 2
extends "Metadata/Monsters/Kiweth/kiweth_main"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethBossStrIntMission"] = {
    name = "Tyranny Archon",
    life = 1.54,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpseStrIntMission",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpseStrIntMission"] = {
    name = "BirdmanConsumeCorpseStrIntMission",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "attack_speed_+%",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 40, 40, 6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 全域
  • Craft Tagscaster_damage damage attack caster speed
    生命每秒再生 5%
    IdMonsterImplicitAuraLifeRegenBossStrIntMission
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 全域
  • Craft Tagsresource life
    生命回复光环
    范围: 75
    周围友军增加每秒生命回复
    每秒回复 5% 生命
    Life Regen Aura
    投射物伤害提高 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 全域
  • display monster uses far shot text Min: 1 Max: 1 全域
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    Edit

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