Arconte de tiranía
Demonio
monster base type attack cast speed +% and damage -% final [11]
Regeneras un 5% de vida por segundo
Daño de proyectiles aumentado un 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
stance movement speed +% final [100]
Tyranny Archon
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
Vida
154%
Energy Shield From Life
50%
Evasión
+20%
Ailment Threshold
154%
Resistencia
0 85 0 0
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experiencia
140%
Model Size
120%
Type
KiwethBossStrIntMission
Metadata
KiwethBossStrIntMission
Nivel
68
Vida
9,907
Armaduras
28,790
Evasión
5,687
Escudo de energía
3,064
Damage
628
Daño de hechizos
628
Precisión
290
Attack Time
1.11
Experiencia
14,357
Ailment Threshold
9,907
Chill
31
Shock
31
Brittle
177
Scorch
31
Sap
87
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 502–753
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BirdmanConsumeCorpseStrIntMission
Spell
Tiempo de lanzamiento: 2.67 seg
Tamaño del personaje aumentado un 20%
La duración base es de 6 segundos
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
BirdmanBloodProjectileMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 502–753
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Attack Time: 1.11 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Las Habilidades se Repiten 2 Veces más
Inflige un 15% más de daño de ataque
Inflige un 10% más de daño
Velocidad de ataque aumentada un 100%
base is projectile [1]
main hand base maximum attack distance [40]
projectile spread radius [15]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Kiweth/kiweth_main"

Object Type Codes

version 2
extends "Metadata/Monsters/Kiweth/kiweth_main"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethBossStrIntMission"] = {
    name = "Tyranny Archon",
    life = 1.54,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpseStrIntMission",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpseStrIntMission"] = {
    name = "BirdmanConsumeCorpseStrIntMission",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "attack_speed_+%",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 40, 40, 6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    Regeneras un 5% de vida por segundo
    IdMonsterImplicitAuraLifeRegenBossStrIntMission
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 Global
  • Craft Tagsresource life
    Aura de regeneración de vida
    Radio: 75
    Los aliados regeneran vida
    Regeneras un 5% de vida por segundo
    Life Regen Aura
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 Global
  • display monster uses far shot text Min: 1 Max: 1 Global
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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