詛咒巨石
生物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂N
標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerability
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒

Object Type

version 2
extends "Metadata/Monsters/Doedre/DoedreStonePillar"

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Doedre/DoedreStonePillar"

Render
{
	preload_buff_visual = "doedre_pillar_red_aura"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerability"] = {
    name = "Accursed Monolith",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EmptyActionSpellDoedreCursePillar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDoedreCursePillar"] = {
    name = "EmptyActionSpellDoedreCursePillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
不會被暈眩
IdMonsterImplicitCannotBeStunned1
FamilyMonsterCannotBeStunned
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarVulnerabilityUber
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionSpellDoedreCursePillar
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_red_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    1000%
    異常狀態臨界值
    1000%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillar
    Metadata
    DoedreStonePillarTemporalChains
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    EmptyActionSpellDoedreCursePillar
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChains"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarTemporalChainsUber
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionSpellDoedreCursePillar
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    1000%
    異常狀態臨界值
    1000%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillar
    Metadata
    DoedreStonePillarEnfeeble
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    EmptyActionSpellDoedreCursePillar
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeeble"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarEnfeebleUber
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionSpellDoedreCursePillar
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    異常狀態臨界值
    1000%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillar
    Metadata
    DoedreStonePillarVulnerabilityStandalone
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法術
    施放時間: 1 秒
    冷卻時間: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_red_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    異常狀態臨界值
    1000%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillar
    Metadata
    DoedreStonePillarTemporalChainsStandalone
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法術
    施放時間: 1 秒
    冷卻時間: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 詛咒巨石
    生物
    不會被暈眩
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    標籤construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    異常狀態臨界值
    1000%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    DoedreStonePillar
    Metadata
    DoedreStonePillarEnfeebleStandalone
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法術
    施放時間: 1 秒
    冷卻時間: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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