詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerability
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerability"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarVulnerabilityUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarTemporalChains
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChains"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarTemporalChainsUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarEnfeeble
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeeble"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarEnfeebleUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerabilityStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarTemporalChainsStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石
創造物
不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarEnfeebleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |