巴倫的聖官
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Baranite Templar
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_ |
標籤 | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
Packs |
生命
180%
生命轉為護盾
40%
護甲
+60%
異常狀態臨界值
180%
抗性
0 0 40 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
0.825 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplar
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
46,064
閃避
4,739
能量護盾
2,451
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.825
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtlasCrusaderMonsters
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 0.825 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉換為閃電傷害
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 0.825 秒
冷卻時間: 4 秒
投射物穿透全部目標
75% 物理傷害轉換為閃電傷害
造成 25% 更多攻擊傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
monster projectile variation [82]
75% 物理傷害轉換為閃電傷害
造成 25% 更多攻擊傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplar"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
巴倫的聖官
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Baranite Templar
幽魂 | Y |
---|---|
標籤 | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
生命
180%
生命轉為護盾
40%
護甲
+60%
異常狀態臨界值
180%
抗性
0 0 40 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
0.825 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplarSpectre_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
46,064
閃避
4,739
能量護盾
2,451
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.825
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtlasCrusaderMonsters
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 0.825 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉換為閃電傷害
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 0.825 秒
冷卻時間: 4 秒
投射物穿透全部目標
75% 物理傷害轉換為閃電傷害
造成 25% 更多攻擊傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
monster projectile variation [82]
75% 物理傷害轉換為閃電傷害
造成 25% 更多攻擊傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.