バラナイト・テンプラー
人型
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
map related item drop chance +% final from league [-70]
Baranite Templar
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_ |
Tags | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
Packs |
ライフ
180%
Energy Shield From Life
40%
アーマー
+75%
Ailment Threshold
180%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
0.825 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
50,383
回避力
4,739
エナジーシールド
2,451
Damage
448
スペルダメージ
448
命中
290
Attack Time
0.825
経験値
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 0.825 秒
強力な一撃で敵を打ち倒す。
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 0.825 秒
クールダウン時間: 4 秒
投射物は全ての対象を貫通する
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%上昇する
ダメージが150.3%上昇する
アタックスピードが25%低下する
base is projectile [1]
monster projectile variation [82]
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%上昇する
ダメージが150.3%上昇する
アタックスピードが25%低下する
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplar"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
バラナイト・テンプラー
人型
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
map related item drop chance +% final from league [-70]
Baranite Templar
Spectre | Y |
---|---|
Tags | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
ライフ
180%
Energy Shield From Life
40%
アーマー
+75%
Ailment Threshold
180%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
0.825 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplarSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
50,383
回避力
4,739
エナジーシールド
2,451
Damage
448
スペルダメージ
448
命中
290
Attack Time
0.825
経験値
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 0.825 秒
強力な一撃で敵を打ち倒す。
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 0.825 秒
クールダウン時間: 4 秒
投射物は全ての対象を貫通する
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%上昇する
ダメージが150.3%上昇する
アタックスピードが25%低下する
base is projectile [1]
monster projectile variation [82]
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%上昇する
ダメージが150.3%上昇する
アタックスピードが25%低下する
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.