Templário Baronêz
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
map related item drop chance +% final from league [-70]
Você sofre 10% do Dano de Acertos Bloqueados
map related item drop chance +% final from league [-70]
Baranite Templar
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_ |
Tags | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
Packs |
Vida
180%
Energy Shield From Life
40%
Armadura
+75%
Ailment Threshold
180%
Resistência
0 0 40 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
50,383
Evasão
4,739
Escudo de Energia
2,451
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 0.825 seg
Recarga: 4 seg
Projéteis Perfuram todos Alvos
75% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [82]
75% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplar"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Templário Baronêz
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
map related item drop chance +% final from league [-70]
Você sofre 10% do Dano de Acertos Bloqueados
map related item drop chance +% final from league [-70]
Baranite Templar
Spectre | Y |
---|---|
Tags | crusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar |
Vida
180%
Energy Shield From Life
40%
Armadura
+75%
Ailment Threshold
180%
Resistência
0 0 40 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
CrusaderReligiousTemplar
Metadata
CrusaderReligiousTemplarSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
50,383
Evasão
4,739
Escudo de Energia
2,451
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
AtlasCrusaderWeaponThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 0.825 seg
Recarga: 4 seg
Projéteis Perfuram todos Alvos
75% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [82]
75% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [82]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase" Actor { on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_"] = { name = "Baranite Templar", life = 1.8, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderWeaponThrow", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderWeaponThrow"] = { name = "AtlasCrusaderWeaponThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.