Baranite Templar
Humanoid
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_
Tagscrusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar
Packs
  • Baranite Thaumaturge, Baranite Templar, Baranite Sister
  • Baranite Thaumaturge, Baranite Templar, Baranite Preacher
  • Life
    180%
    Energy Shield From Life
    40%
    Armour
    +60%
    Ailment Threshold
    180%
    Resistance
    0 0 40 0
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    CrusaderReligiousTemplar
    Metadata
    CrusaderReligiousTemplar
    Level
    68
    Life
    11,580
    Armour
    46,064
    Evasion
    4,739
    Energy Shield
    2,451
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    0.825
    Experience
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MeleeAtlasCrusaderMonsters
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 0.825 sec
    Strike your foes down with a powerful blow.
    75% of Physical Damage Converted to Lightning Damage
    Deals 25% less Attack Damage
    Deals 150.3% more Damage
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AtlasCrusaderWeaponThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Time: 0.825 sec
    Cooldown Time: 4 sec
    Projectiles Pierce all Targets
    75% of Physical Damage Converted to Lightning Damage
    Deals 25% more Attack Damage
    Deals 150.3% more Damage
    25% less Attack Speed
    base is projectile [1]
    monster projectile variation [82]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
    
    Actor
    {
    	on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );"
    	on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplar"] = {
        name = "Baranite Templar",
        life = 1.8,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderWeaponThrow",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderWeaponThrow"] = {
        name = "AtlasCrusaderWeaponThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Baranite Templar
    Humanoid
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    SpectreY
    Tagscrusader_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_movement, melee, metal_armour, not_dex, ranged, red_blood, slashing_weapon, templar
    Life
    180%
    Energy Shield From Life
    40%
    Armour
    +60%
    Ailment Threshold
    180%
    Resistance
    0 0 40 0
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.825 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    CrusaderReligiousTemplar
    Metadata
    CrusaderReligiousTemplarSpectre_
    Level
    68
    Life
    11,580
    Armour
    46,064
    Evasion
    4,739
    Energy Shield
    2,451
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    0.825
    Experience
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MeleeAtlasCrusaderMonsters
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 0.825 sec
    Strike your foes down with a powerful blow.
    75% of Physical Damage Converted to Lightning Damage
    Deals 25% less Attack Damage
    Deals 150.3% more Damage
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AtlasCrusaderWeaponThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Time: 0.825 sec
    Cooldown Time: 4 sec
    Projectiles Pierce all Targets
    75% of Physical Damage Converted to Lightning Damage
    Deals 25% more Attack Damage
    Deals 150.3% more Damage
    25% less Attack Speed
    base is projectile [1]
    monster projectile variation [82]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
    
    Actor
    {
    	on_start_MonsterProjectileWeapon = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );"
    	on_end_MonsterProjectileWeapon = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/actfiles/weaponflash.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderReligiousTemplarSpectre_"] = {
        name = "Baranite Templar",
        life = 1.8,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.825,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderWeaponThrow",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderWeaponThrow"] = {
        name = "AtlasCrusaderWeaponThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 82, -25, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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