幽魂 | Y |
---|---|
地區 | 岩岸陡坡, 永恆實驗室, 孤聲, 凜凍湧泉, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
標籤 | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
143%
護甲
+25%
閃避
+10%
異常狀態臨界值
143%
抗性
0
40
0
0
傷害
165%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
105%
類型
BlackguardJaegerMelee
Metadata
BlackguardJaegerMelee
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
45,784
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,486
法術傷害
1,486
命中
0
攻擊間隔
1.5
經驗值
14,445
異常狀態臨界值
45,784
冰緩
145
感電
145
易碎
819
焦灼
145
殘喘
400
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1189–1783
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMelee"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
烏旗獵捕者
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Blackguard Jaeger
幽魂 | Y |
---|---|
標籤 | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
143%
護甲
+25%
閃避
+10%
異常狀態臨界值
143%
抗性
0
40
0
0
傷害
165%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
105%
類型
BlackguardJaegerMelee
Metadata
BlackguardJaegerMeleeMemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,200
護甲
28,790
閃避
4,739
能量護盾
0
傷害
616
法術傷害
616
命中
0
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
9,200
冰緩
29
感電
29
易碎
165
焦灼
29
殘喘
80
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 493–740
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMeleeMemoryLine"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
烏旗獵捕者
幽魂 | Y |
---|---|
地區 | 岩岸陡坡, 永恆實驗室, 孤聲, 凜凍湧泉, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
標籤 | chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood |
Packs |
生命
100%
護甲
+25%
閃避
+20%
異常狀態臨界值
100%
抗性
0
40
0
0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
105%
類型
BlackguardJaegerRanged
Metadata
BlackguardJaegerRanged
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
32,017
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,080
法術傷害
1,080
命中
0
攻擊間隔
1.5
經驗值
13,132
異常狀態臨界值
32,017
冰緩
101
感電
101
易碎
573
焦灼
101
殘喘
280
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlackguardJaegerCausticArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 864–1297
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 354.9 基本混沌傷害
+2.5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 34% 物理傷害的額外混沌傷害
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
+2.5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 34% 物理傷害的額外混沌傷害
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 864–1297
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRanged"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烏旗獵捕者
人形
monster fires caustic arrows text [1]
Blackguard Jaeger
幽魂 | Y |
---|---|
標籤 | chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood |
Packs |
生命
100%
護甲
+25%
閃避
+20%
異常狀態臨界值
100%
抗性
0
40
0
0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
105%
類型
BlackguardJaegerRanged
Metadata
BlackguardJaegerRangedMemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlackguardJaegerCausticArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 214.9 基本混沌傷害
+2.5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 34% 物理傷害的額外混沌傷害
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
+2.5 秒基礎持續時間
投射物傷害同時影響此技能的持續傷害效果
獲得等同你 34% 物理傷害的額外混沌傷害
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRangedMemoryLine"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.