ブラックガード・イェーガー
Spectre | Y |
---|---|
Area | 頂への道, 永遠なる研究所, 隔絶した音, 凍結した泉, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶 |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
ライフ
143%
アーマー
+25%
回避力
+10%
Ailment Threshold
143%
耐性
0 40 0 0
Damage
165%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
105%
Type
BlackguardJaegerMelee
Metadata
BlackguardJaegerMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
45,784
アーマー
115,596
回避力
8,646
エナジーシールド
0
Damage
1,486
スペルダメージ
1,486
命中
518
Attack Time
1.5
経験値
14,445
Ailment Threshold
45,784
Chill
145
Shock
145
Brittle
819
Scorch
145
Sap
400
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1189–1783
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMelee"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ブラックガード・イェーガー
人型
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
Blackguard Jaeger
Spectre | Y |
---|---|
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
ライフ
143%
アーマー
+25%
回避力
+10%
Ailment Threshold
143%
耐性
0 40 0 0
Damage
165%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
105%
Type
BlackguardJaegerMelee
Metadata
BlackguardJaegerMeleeMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,200
アーマー
35,988
回避力
5,213
エナジーシールド
0
Damage
616
スペルダメージ
616
命中
290
Attack Time
1.5
経験値
11,281
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 493–740
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMeleeMemoryLine"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ブラックガード・イェーガー
Spectre | Y |
---|---|
Area | 頂への道, 永遠なる研究所, 隔絶した音, 凍結した泉, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶 |
Tags | chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood |
Packs |
ライフ
100%
アーマー
+25%
回避力
+20%
Ailment Threshold
100%
耐性
0 40 0 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
105%
Type
BlackguardJaegerRanged
Metadata
BlackguardJaegerRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
32,017
アーマー
115,596
回避力
9,432
エナジーシールド
0
Damage
1,080
スペルダメージ
1,080
命中
518
Attack Time
1.5
経験値
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlackguardJaegerCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 864–1297
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
毎秒354.9の基礎混沌ダメージを与える
基礎持続時間は2.5秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの34%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
基礎持続時間は2.5秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの34%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 864–1297
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRanged"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ブラックガード・イェーガー
人型
monster fires caustic arrows text [1]
Blackguard Jaeger
Spectre | Y |
---|---|
Tags | chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood |
Packs |
ライフ
100%
アーマー
+25%
回避力
+20%
Ailment Threshold
100%
耐性
0 40 0 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
105%
Type
BlackguardJaegerRanged
Metadata
BlackguardJaegerRangedMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
35,988
回避力
5,687
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlackguardJaegerCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
毎秒214.9の基礎混沌ダメージを与える
基礎持続時間は2.5秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの34%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
基礎持続時間は2.5秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの34%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRangedMemoryLine"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.