乌旗守卫猎手
人形
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Blackguard Jaeger
幽魂Y
地区奥瑞亚之道, 永恒的实验室, 孤立之音, 冻结之泉, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon
Packs
  • 奥瑞亚之道: 乌旗守卫猎手
  • 永恒的实验室: 乌旗守卫猎手, 乌旗守卫猎手
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 乌旗守卫猎手, 乌旗守卫猎手
  • 生命
    143%
    护甲
    +25%
    闪避值
    +10%
    异常状态临界值
    143%
    抗性
    0 40 0 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    105%
    类型
    BlackguardJaegerMelee
    Metadata
    BlackguardJaegerMelee
    等级
    83
    生命
    45,784
    护甲
    115,596
    闪避值
    8,646
    能量护盾
    0
    伤害
    1,486
    法术伤害
    1,486
    命中
    518
    攻击间隔
    1.5
    经验值
    14,445
    异常状态临界值
    45,784
    冰缓
    145
    Shock
    145
    Brittle
    819
    Scorch
    145
    Sap
    400
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1189–1783
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerMelee"] = {
        name = "Blackguard Jaeger",
        life = 1.43,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    乌旗守卫猎手
    人形
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Blackguard Jaeger
    幽魂Y
    标签fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • 火焰之女, 乌旗守卫猎手, 乌旗守卫猎手
  • 生命
    143%
    护甲
    +25%
    闪避值
    +10%
    异常状态临界值
    143%
    抗性
    0 40 0 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    105%
    类型
    BlackguardJaegerMelee
    Metadata
    BlackguardJaegerMeleeMemoryLine
    等级
    68
    生命
    9,200
    护甲
    35,988
    闪避值
    5,213
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    11,281
    异常状态临界值
    9,200
    冰缓
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 493–740
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerMeleeMemoryLine"] = {
        name = "Blackguard Jaeger",
        life = 1.43,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    乌旗守卫猎手
    人形
    monster fires caustic arrows text [1]
    Blackguard Jaeger
    幽魂Y
    地区奥瑞亚之道, 永恒的实验室, 孤立之音, 冻结之泉, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
    标签chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood
    Packs
  • 奥瑞亚之道: 乌旗守卫猎手
  • 永恒的实验室: 乌旗守卫猎手, 乌旗守卫猎手
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 乌旗守卫猎手, 乌旗守卫猎手
  • 生命
    100%
    护甲
    +25%
    闪避值
    +20%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerRanged
    Metadata
    BlackguardJaegerRanged
    等级
    83
    生命
    32,017
    护甲
    115,596
    闪避值
    9,432
    能量护盾
    0
    伤害
    1,080
    法术伤害
    1,080
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    32,017
    冰缓
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    BlackguardJaegerCausticArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, DoT, 混沌, 可触发
    腐蚀箭矢
    基本伤害: 864–1297
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 3 秒
    射出一发带有腐蚀效果的箭矢,击中时对一片区域造成混沌伤害,并且产生腐蚀地面。站在地面上的敌人将会持续受到混沌伤害。
    每秒造成 354.9 基础混沌伤害
    基础持续时间为 2.5
    投射物伤害的词缀效果同样套用于持续伤害
    获得额外混沌伤害,其数值等同于自身物理伤害的 34%
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    BlackguardJaegerMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 864–1297
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerRanged"] = {
        name = "Blackguard Jaeger",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BlackguardJaegerMelee",
            "BlackguardJaegerCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster fires caustic arrows text [1]
    IdMonsterFiresCausticArrowsText
    FamilyMonsterFiresCausticArrowsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 全域
  • 乌旗守卫猎手
    人形
    monster fires caustic arrows text [1]
    Blackguard Jaeger
    幽魂Y
    标签chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood
    Packs
  • 火焰之女, 乌旗守卫猎手, 乌旗守卫猎手
  • 生命
    100%
    护甲
    +25%
    闪避值
    +20%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    105%
    类型
    BlackguardJaegerRanged
    Metadata
    BlackguardJaegerRangedMemoryLine
    等级
    68
    生命
    6,433
    护甲
    35,988
    闪避值
    5,687
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BlackguardJaegerCausticArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, DoT, 混沌, 可触发
    腐蚀箭矢
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 3 秒
    射出一发带有腐蚀效果的箭矢,击中时对一片区域造成混沌伤害,并且产生腐蚀地面。站在地面上的敌人将会持续受到混沌伤害。
    每秒造成 214.9 基础混沌伤害
    基础持续时间为 2.5
    投射物伤害的词缀效果同样套用于持续伤害
    获得额外混沌伤害,其数值等同于自身物理伤害的 34%
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    BlackguardJaegerMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerRangedMemoryLine"] = {
        name = "Blackguard Jaeger",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BlackguardJaegerMelee",
            "BlackguardJaegerCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster fires caustic arrows text [1]
    IdMonsterFiresCausticArrowsText
    FamilyMonsterFiresCausticArrowsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 全域