Jäger de la Garde noire
Humanoïde
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Blackguard Jaeger
SpectreY
AreaL'Ascension, Le Laboratoire éternel, Bras de mer isolé, Sources gelées, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon
Packs
  • L'Ascension: Jäger de la Garde noire
  • Le Laboratoire éternel: Jäger de la Garde noire, Jäger de la Garde noire
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Jäger de la Garde noire, Jäger de la Garde noire
  • Vie
    143%
    Armure
    +25%
    Évasion
    +10%
    Ailment Threshold
    143%
    Résistance
    0 40 0 0
    Damage
    165%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    105%
    Type
    BlackguardJaegerMelee
    Metadata
    BlackguardJaegerMelee
    Niveau
    83
    Vie
    45,784
    Armure
    115,596
    Évasion
    8,646
    Bouclier d'énergie
    0
    Damage
    1,486
    Dégâts des sorts
    1,486
    Précision
    518
    Attack Time
    1.5
    Expérience
    14,445
    Ailment Threshold
    45,784
    Chill
    145
    Shock
    145
    Brittle
    819
    Scorch
    145
    Sap
    400
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1189–1783
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerMelee"] = {
        name = "Blackguard Jaeger",
        life = 1.43,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Jäger de la Garde noire
    Humanoïde
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Blackguard Jaeger
    SpectreY
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Mère de la Flamme, Jäger de la Garde noire, Jäger de la Garde noire
  • Vie
    143%
    Armure
    +25%
    Évasion
    +10%
    Ailment Threshold
    143%
    Résistance
    0 40 0 0
    Damage
    165%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    105%
    Type
    BlackguardJaegerMelee
    Metadata
    BlackguardJaegerMeleeMemoryLine
    Niveau
    68
    Vie
    9,200
    Armure
    35,988
    Évasion
    5,213
    Bouclier d'énergie
    0
    Damage
    616
    Dégâts des sorts
    616
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 493–740
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerMeleeMemoryLine"] = {
        name = "Blackguard Jaeger",
        life = 1.43,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Jäger de la Garde noire
    Blackguard Jaeger
    SpectreY
    AreaL'Ascension, Le Laboratoire éternel, Bras de mer isolé, Sources gelées, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
    Tagschaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood
    Packs
  • L'Ascension: Jäger de la Garde noire
  • Le Laboratoire éternel: Jäger de la Garde noire, Jäger de la Garde noire
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Jäger de la Garde noire, Jäger de la Garde noire
  • Vie
    100%
    Armure
    +25%
    Évasion
    +20%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    105%
    Type
    BlackguardJaegerRanged
    Metadata
    BlackguardJaegerRanged
    Niveau
    83
    Vie
    32,017
    Armure
    115,596
    Évasion
    9,432
    Bouclier d'énergie
    0
    Damage
    1,080
    Dégâts des sorts
    1,080
    Précision
    518
    Attack Time
    1.5
    Expérience
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    BlackguardJaegerCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flèche caustique
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 3 sec.
    Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
    Inflige 354.9 Dégâts de chaos de base par seconde
    La Durée de base est de 2.5 secondes
    Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
    Rajoutez 34% de vos Dégâts physiques sous forme de Dégâts de chaos
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    BlackguardJaegerMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerRanged"] = {
        name = "Blackguard Jaeger",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BlackguardJaegerMelee",
            "BlackguardJaegerCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster fires caustic arrows text [1]
    IdMonsterFiresCausticArrowsText
    FamilyMonsterFiresCausticArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 Global
  • Jäger de la Garde noire
    Humanoïde
    monster fires caustic arrows text [1]
    Blackguard Jaeger
    SpectreY
    Tagschaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood
    Packs
  • Mère de la Flamme, Jäger de la Garde noire, Jäger de la Garde noire
  • Vie
    100%
    Armure
    +25%
    Évasion
    +20%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    105%
    Type
    BlackguardJaegerRanged
    Metadata
    BlackguardJaegerRangedMemoryLine
    Niveau
    68
    Vie
    6,433
    Armure
    35,988
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BlackguardJaegerCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Flèche caustique
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 3 sec.
    Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
    Inflige 214.9 Dégâts de chaos de base par seconde
    La Durée de base est de 2.5 secondes
    Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
    Rajoutez 34% de vos Dégâts physiques sous forme de Dégâts de chaos
    active skill area of effect radius +% final [-33]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    BlackguardJaegerMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/Blackguard/BlackguardJaegerRangedMemoryLine"] = {
        name = "Blackguard Jaeger",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BlackguardJaegerMelee",
            "BlackguardJaegerCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardJaegerCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster fires caustic arrows text [1]
    IdMonsterFiresCausticArrowsText
    FamilyMonsterFiresCausticArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires caustic arrows text Min: 1 Max: 1 Global
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