Batidor de la Guardia negra
Humanoide
Área: La cuesta, El laboratorio eterno, Golfo aislado, Manantiales congelados, Vacío de la Memoria, Memoria fragmentada
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Blackguard Jaeger
Vida
143%
Armadura
+25%
Evasión
+10%
Ailment Threshold
143%
Resistencia
0 40 0 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
105%
Type
BlackguardJaegerMelee
Metadata
BlackguardJaegerMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
45,784
Armadura
115,596
Evasión
8,646
Escudo de energía
0
Damage
1,486
Daño de hechizos
1,486
Precisión
518
Attack Time
1.5
Experiencia
14,445
Ailment Threshold
45,784
Chill
145
Shock
145
Brittle
819
Scorch
145
Sap
400
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1189–1783
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMelee"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Batidor de la Guardia negra
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Blackguard Jaeger
Spectre | Y |
---|---|
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
Vida
143%
Armadura
+25%
Evasión
+10%
Ailment Threshold
143%
Resistencia
0 40 0 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
105%
Type
BlackguardJaegerMelee
Metadata
BlackguardJaegerMeleeMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,200
Armadura
35,988
Evasión
5,213
Escudo de energía
0
Damage
616
Daño de hechizos
616
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 493–740
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerMeleeMemoryLine"] = { name = "Blackguard Jaeger", life = 1.43, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Batidor de la Guardia negra
Humanoide
Área: La cuesta, El laboratorio eterno, Golfo aislado, Manantiales congelados, Vacío de la Memoria, Memoria fragmentada
monster fires caustic arrows text [1]
Blackguard Jaeger
Vida
100%
Armadura
+25%
Evasión
+20%
Ailment Threshold
100%
Resistencia
0 40 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
105%
Type
BlackguardJaegerRanged
Metadata
BlackguardJaegerRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
32,017
Armadura
115,596
Evasión
9,432
Escudo de energía
0
Damage
1,080
Daño de hechizos
1,080
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlackguardJaegerCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 864–1297
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
Inflige 354.9 de daño de caos base por segundo
La duración base es de 2.5 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 34% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La duración base es de 2.5 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 34% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 864–1297
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRanged"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Batidor de la Guardia negra
Humanoide
monster fires caustic arrows text [1]
Blackguard Jaeger
Spectre | Y |
---|---|
Tags | chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, red_blood |
Packs |
Vida
100%
Armadura
+25%
Evasión
+20%
Ailment Threshold
100%
Resistencia
0 40 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
105%
Type
BlackguardJaegerRanged
Metadata
BlackguardJaegerRangedMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
35,988
Evasión
5,687
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlackguardJaegerCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
Inflige 214.9 de daño de caos base por segundo
La duración base es de 2.5 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 34% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La duración base es de 2.5 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 34% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BlackguardJaegerMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
base is projectile [1]
projectile uses contact position [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monster/Blackguard/BlackguardJaegerRangedMemoryLine"] = { name = "Blackguard Jaeger", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "BlackguardJaegerMelee", "BlackguardJaegerCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardJaegerCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [5] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [6] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [7] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [8] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [9] = {1.3999999761581, 2500, 34, -30, 2, -33, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, }
monster fires caustic arrows text [1]
Id | MonsterFiresCausticArrowsText |
---|---|
Family | MonsterFiresCausticArrowsText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |