浸血劊子手
人形
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Bloodsoaked Executioner
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, summoner, templar
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 浸血劊子手, 神殿守衛
  • 生命
    390%
    護甲
    +100%
    異常狀態臨界值
    390%
    抗性
    40 40 40 25
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.98 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    BlackguardInquisitorBossMapAtlasUber
    Metadata
    BloodwingMapBossStandaloneAtlasUber
    等級
    84
    生命
    137,651
    護甲
    199,668
    閃避
    8,120
    能量護盾
    0
    傷害
    1,144
    法術傷害
    1,144
    命中
    538
    攻擊間隔
    1.98
    經驗值
    39,750
    異常狀態臨界值
    137,651
    冰緩
    435
    感電
    435
    易碎
    2,462
    焦灼
    435
    殘喘
    1,203
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 915–1373
    暴擊率: 5%
    攻擊間隔: 1.98 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MassSummonBloodRavens
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 4.97 秒
    冷卻時間: 10 秒
    +4 秒基礎持續時間
    減少 75% 承受傷害
    minion dies when parent dies [1]
    number of blood ravens to summon [5]
    summoned monsters are minions [1]
    BloodwingThrownShieldProjectileMap
    攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
    盾靈投擲
    基本傷害: 915–1373
    暴擊率: 5%
    攻擊間隔: 1.98 秒
    冷卻時間: 4 秒
    使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
    投射物穿透全部目標
    造成 15% 更少傷害
    base is projectile [1]
    thrown shield num additional projectiles [5]
    DoubleSlashBloodwingMap
    攻擊, 範圍, 攻擊可重複, 近戰, 物理
    破空斬
    基本傷害: 915–1373
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.98 秒
    冷卻時間: 4 秒
    揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
    造成 25% 更少攻擊傷害
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossStandaloneAtlasUber"] = {
        name = "Bloodsoaked Executioner",
        life = 3.9,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.98,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DoubleSlashBloodwingMap",
            "MassSummonBloodRavens",
            "BloodwingThrownShieldProjectileMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleSlashBloodwingMap"] = {
        name = "Lacerate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSummonBloodRavens"] = {
        name = "MassSummonBloodRavens",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.97,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_blood_ravens_to_summon",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodwingThrownShieldProjectileMap"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    Edit

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