血塗れの死刑執行人
Spectre | Y |
---|---|
Area | 聖域のマップ, 城塞のマップ, 要塞のマップ, 醜態のマップ, ジッグラトのマップ |
Tags | キャスター, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, summoner, templar |
Packs |
ライフ
390%
アーマー
+100%
Ailment Threshold
390%
耐性
40 40 40 25
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.98 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
BlackguardInquisitorBossMapAtlasUber
Metadata
BloodwingMapBossStandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
84
ライフ
137,651
アーマー
199,668
回避力
8,120
エナジーシールド
0
Damage
1,144
スペルダメージ
1,144
命中
538
Attack Time
1.98
経験値
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 915–1373
クリティカル率: 5%
Attack Time: 1.98 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 4.97 秒
クールダウン時間: 10 秒
基礎持続時間は4秒
受けるダメージが75%減少する
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
受けるダメージが75%減少する
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectileMap
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
スペクトラルシールドスロー
Base Damage: 915–1373
クリティカル率: 5%
Attack Time: 1.98 秒
クールダウン時間: 4 秒
盾の幽体のコピーを貫通しない投射物として投げ、盾の防御力に応じて付加されたオフハンドダメージを与える。何かと衝突すると砕け散り、全方向に多数の小さな破片を飛ばす。投射物を追加するモッドにより、盾のコピーの数ではなく破片の数が増加する。
投射物は全ての対象を貫通する
ダメージが15%低下する
base is projectile [1]
thrown shield num additional projectiles [5]
ダメージが15%低下する
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwingMap
Attack, Area, Multistrikeable, Melee, Physical
ラセレイト
Base Damage: 915–1373
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.98 秒
クールダウン時間: 4 秒
二度斬りつけ、触れた敵にダメージを与える力の波動を放つ。両方の波動の中間にいる敵は両方から攻撃を受ける。ブラッドスタンスでは斬りつけにより出血のデバフを与える確率が上がり、サンドスタンスでは斬りつけの角度が広くなる。使用するには剣または斧を装備する必要がある。初期状態ではブラッドスタンスである。
アタックダメージが25%低下する
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossStandaloneAtlasUber"] = { name = "Bloodsoaked Executioner", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.98, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwingMap", "MassSummonBloodRavens", "BloodwingThrownShieldProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwingMap"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectileMap"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |