MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
深淵創造物
創造物
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abyssal Construct
幽魂
標籤construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement
生命
100%
異常狀態臨界值
100%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
45%
類型
Skitterbot
Metadata
AbyssCurseBot
IsSummoned
Y
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
SkitterbotWait
基礎持續時間為 0.2
AbyssalFiendEnfeebleAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 14% 命中率
被詛咒的普通或魔法敵人造成 21% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 13% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
enfeeble
AbyssalFiendTemporalChainsAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 21% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 13% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
temporalchains
AbyssalFiendPunishmentAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
懲戒
施放時間: 0.5 秒
對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
此詛咒以光環施放並對附近敵人造成影響
被詛咒的敵人在貧血時增加 43% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
punishment

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	blocking = false
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	set_base_cannot_be_damaged = 1
	set_cannot_taunt_enemies = 1
	set_untargetable_by_monster_ai = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skitterbot/AbyssCurseBot"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Abyssal Construct",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkitterbotWait",
        "AbyssalFiendEnfeebleAura",
        "AbyssalFiendTemporalChainsAura",
        "AbyssalFiendPunishmentAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkitterbotWait"] = {
    name = "SkitterbotWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendEnfeebleAura"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {-14, -21, -13, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendTemporalChainsAura"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {-21, -25, -13, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendPunishmentAura"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {43, 2000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 無法使用的值
  • cant possess this 1 1 全域 — 無法使用的值
  • cannot be afflicted 1 1 全域 — 無法使用的值
  • monster no talismans 1 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 1 全域
  • 深淵創造物
    創造物
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Abyssal Construct
    幽魂
    標籤construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    45%
    類型
    Skitterbot
    Metadata
    AbyssDebuffBot
    IsSummoned
    Y
    等級
    68
    生命
    6,433
    護甲值
    28,790
    閃避值
    4,739
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1
    經驗值
    10,255
    召喚物生命
    1,395
    召喚物傷害
    298
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Phys Convert Ele
    240%
    SkitterbotWait
    基礎持續時間為 0.2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_taunt_enemies = 1
    	set_untargetable_by_monster_ai = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_max_endurance_charges = 0
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_cannot_be_chained_from = 1
    	set_cannot_be_splashed_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skitterbot/AbyssDebuffBot"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Abyssal Construct",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkitterbotWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkitterbotWait"] = {
        name = "SkitterbotWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 無法使用的值
  • cant possess this 1 1 全域 — 無法使用的值
  • cannot be afflicted 1 1 全域 — 無法使用的值
  • monster no talismans 1 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 1 全域
  • Edit

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