MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
深渊构造体
构造体
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abyssal Construct
幽魂
标签construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
45%
类型
Skitterbot
Metadata
AbyssCurseBot
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1
经验值
10,255
召唤物生命
1,395
召唤物伤害
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
SkitterbotWait
基础持续时间为 0.2
AbyssalFiendEnfeebleAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
被诅咒敌人命中值降低 14%
被诅咒的普通敌人和魔法敌人的伤害总降 21%
诅咒技能以光环形式对周围敌人施放
被诅咒的稀有敌人和传奇敌人的伤害总降 13%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
enfeeble
AbyssalFiendTemporalChainsAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.5 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
被诅咒的普通敌人和魔法敌人的行动速度总降 21%
被诅咒的敌人身上的其它效果消减速度减慢 25%
诅咒技能以光环形式对周围敌人施放
被诅咒的稀有敌人和传奇敌人的行动速度总降 13%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
temporalchains
AbyssalFiendPunishmentAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
惩戒
施放间隔: 0.5 秒
诅咒一片区域的所有目标,使它们击中敌人会获得疲惫状态,并使它们在濒血时受到更多伤害。
诅咒技能以光环形式对周围敌人施放
被诅咒的敌人在低血时受到的伤害提高 43%
被诅咒的敌人被击中时疲惫 +2
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
punishment

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	blocking = false
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	set_base_cannot_be_damaged = 1
	set_cannot_taunt_enemies = 1
	set_untargetable_by_monster_ai = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skitterbot/AbyssCurseBot"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Abyssal Construct",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkitterbotWait",
        "AbyssalFiendEnfeebleAura",
        "AbyssalFiendTemporalChainsAura",
        "AbyssalFiendPunishmentAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkitterbotWait"] = {
    name = "SkitterbotWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendEnfeebleAura"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {-14, -21, -13, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendTemporalChainsAura"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {-21, -25, -13, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendPunishmentAura"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {43, 2000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • 深渊构造体
    构造体
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Abyssal Construct
    幽魂
    标签construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement
    生命
    100%
    异常状态临界值
    100%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    45%
    类型
    Skitterbot
    Metadata
    AbyssDebuffBot
    IsSummoned
    Y
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1
    经验值
    10,255
    召唤物生命
    1,395
    召唤物伤害
    298
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    SkitterbotWait
    基础持续时间为 0.2

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_taunt_enemies = 1
    	set_untargetable_by_monster_ai = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_max_endurance_charges = 0
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_cannot_be_chained_from = 1
    	set_cannot_be_splashed_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skitterbot/AbyssDebuffBot"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Abyssal Construct",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkitterbotWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkitterbotWait"] = {
        name = "SkitterbotWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • Edit

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