深渊构造体
构造体monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abyssal Construct
| 幽魂 | |
|---|---|
| 标签 | construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement |
生命
100%
异常状态临界值
100%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
45%
类型
Skitterbot
Metadata
AbyssCurseBot
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1
经验值
10,255
召唤物生命
1,395
召唤物伤害
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkitterbotWait
基础持续时间为 0.2 秒
AbyssalFiendEnfeebleAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
被诅咒敌人命中值降低 14%
被诅咒的普通敌人和魔法敌人的伤害总降 21%
诅咒技能以光环形式对周围敌人施放
被诅咒的稀有敌人和传奇敌人的伤害总降 13%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AbyssalFiendTemporalChainsAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.5 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
被诅咒的普通敌人和魔法敌人的行动速度总降 21%
被诅咒的敌人身上的其它效果消减速度减慢 25%
诅咒技能以光环形式对周围敌人施放
被诅咒的稀有敌人和传奇敌人的行动速度总降 13%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AbyssalFiendPunishmentAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
惩戒
施放间隔: 0.5 秒
诅咒一片区域的所有目标,使它们击中敌人会获得疲惫状态,并使它们在濒血时受到更多伤害。
诅咒技能以光环形式对周围敌人施放
被诅咒的敌人在低血时受到的伤害提高 43%
被诅咒的敌人被击中时疲惫 +2 秒
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
blocking = false
}
Stats
{
set_immune_to_cheats = 1
set_cannot_die = 1
set_maximum_life_is_one = 1
set_base_cannot_be_damaged = 1
set_cannot_taunt_enemies = 1
set_untargetable_by_monster_ai = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_max_endurance_charges = 0
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_cannot_be_chained_from = 1
set_cannot_be_splashed_from = 1
}
Life
{
corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skitterbot/AbyssCurseBot"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Abyssal Construct",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"SkitterbotWait",
"AbyssalFiendEnfeebleAura",
"AbyssalFiendTemporalChainsAura",
"AbyssalFiendPunishmentAura",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkitterbotWait"] = {
name = "SkitterbotWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendEnfeebleAura"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-14, -21, -13, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendTemporalChainsAura"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-21, -25, -13, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssalFiendPunishmentAura"] = {
name = "Punishment",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"damage_taken_+%_on_low_life",
"debilitate_self_for_x_milliseconds_on_hit",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {43, 2000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
深渊构造体
构造体monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Abyssal Construct
| 幽魂 | |
|---|---|
| 标签 | construct, extra_extra_small_height, is_unarmed, non_attacking, stone_armour, very_fast_movement |
生命
100%
异常状态临界值
100%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
45%
类型
Skitterbot
Metadata
AbyssDebuffBot
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1
经验值
10,255
召唤物生命
1,395
召唤物伤害
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkitterbotWait
基础持续时间为 0.2 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
blocking = false
}
Stats
{
set_immune_to_cheats = 1
set_cannot_die = 1
set_maximum_life_is_one = 1
set_base_cannot_be_damaged = 1
set_cannot_taunt_enemies = 1
set_untargetable_by_monster_ai = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_max_endurance_charges = 0
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_cannot_be_chained_from = 1
set_cannot_be_splashed_from = 1
}
Life
{
corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skitterbot/AbyssDebuffBot"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Abyssal Construct",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"SkitterbotWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkitterbotWait"] = {
name = "SkitterbotWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















