幽魂 | Y |
---|---|
地區 | 濕地, 墮道遺跡 |
標籤 | beast, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity |
Packs |
生命
95%
閃避
+25%
異常狀態臨界值
95%
抗性
0 0 0 40
傷害
74%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 6
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
PlagueInsect
Metadata
PlagueInsect
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
19
生命
181
護甲
360
閃避
659
能量護盾
0
傷害
17
法術傷害
17
命中
35
攻擊間隔
1.005
經驗值
468
異常狀態臨界值
181
冰緩
1
感電
1
易碎
3
焦灼
1
殘喘
2
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PlagueInsectMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 14–20
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
擊中時使敵人中毒
action attack or cast time uses animation length [1]
monster poison damage +% final [33]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
monster poison damage +% final [33]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/PlagueInsect"] = { name = "Carrion Wasp", life = 0.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.74, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "PlagueInsectMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PlagueInsectMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_poison_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", }, levels = { [1] = {33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }