幽魂 | Y |
---|---|
地区 | 湿地, 堕道遗迹 |
标签 | beast, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity |
Packs |
生命
95%
闪避值
+25%
异常状态临界值
95%
抗性
0 0 0 40
伤害
74%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 6
攻击间隔
1.005 秒
伤害分布
±20%
经验值
70%
Model Size
100%
类型
PlagueInsect
Metadata
PlagueInsect
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
19
生命
181
护甲
360
闪避值
659
能量护盾
0
伤害
17
法术伤害
17
命中
35
攻击间隔
1.005
经验值
468
异常状态临界值
181
冰缓
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PlagueInsectMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 14–20
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
击中时使其中毒
action attack or cast time uses animation length [1]
monster poison damage +% final [33]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
monster poison damage +% final [33]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/PlagueInsect"] = { name = "Carrion Wasp", life = 0.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.74, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "PlagueInsectMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PlagueInsectMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_poison_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", }, levels = { [1] = {33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }