Avispa carroñera
Carrion Wasp
SpectreY
AreaLos humedales, Las ruinas del santuario caído
Tagsbeast, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity
Packs
  • Los humedales: Avispa carroñera
  • Las ruinas del santuario caído: Avispa carroñera
  • Vida
    95%
    Evasión
    +25%
    Ailment Threshold
    95%
    Resistencia
    0 0 0 40
    Damage
    74%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    PlagueInsect
    Metadata
    PlagueInsect
    Nivel
    19
    Vida
    181
    Armadura
    360
    Evasión
    659
    Damage
    17
    Daño de hechizos
    17
    Precisión
    70
    Attack Time
    1.005
    Experiencia
    468
    Minion Life
    67
    Minion Damage
    14
    Ailment Threshold
    181
    Chill
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    PlagueInsectMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 14–20
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    Envenena a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    monster poison damage +% final [33]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render {
    selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/PlagueInsect"] = {
        name = "Carrion Wasp",
        life = 0.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PlagueInsectMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlagueInsectMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_poison_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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