Avispa carroñera
Carrion Wasp
SpectreY
AreaLos Humedales, Las Ruinas del Santuario Caído
Tagsbeast, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity
Packs
  • Los Humedales: Avispa carroñera
  • Las Ruinas del Santuario Caído: Avispa carroñera
  • Vida
    95%
    Evasión
    +25%
    Ailment Threshold
    95%
    Resistencia
    0 0 0 40
    Damage
    74%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    PlagueInsect
    Metadata
    PlagueInsect
    Nivel
    19
    Vida
    181
    Armaduras
    360
    Evasión
    659
    Escudo de energía
    0
    Damage
    17
    Daño de hechizos
    17
    Precisión
    35
    Attack Time
    1.005
    Experiencia
    468
    Ailment Threshold
    181
    Chill
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    PlagueInsectMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 14–20
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    Envenena a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    monster poison damage +% final [33]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render {
    selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/PlagueInsect"] = {
        name = "Carrion Wasp",
        life = 0.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PlagueInsectMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlagueInsectMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_poison_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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