冰晶之尖
創造物
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crystal Ice Spires
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, large_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour
生命
1376%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
1376%
抗性
20 20 20 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
170%
類型
BreachBossTotemCold
Metadata
BreachBossIceTotem
等級
68
生命
88,523
護甲
57,580
閃避
4,739
能量護盾
3,064
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
88,523
冰緩
280
感電
280
易碎
1,584
焦灼
280
殘喘
773
BreachIceTotemProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 5 秒
造成 21162821 冰冷傷害
技能重複施放 2
總是冰凍敵人
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_vaal_lighting_warp = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Render
{
     //turn_duration = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BreachBossIceTotem"] = {
    name = "Crystal Ice Spires",
    life = 13.76,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BreachIceTotemProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachIceTotemProjectile"] = {
    name = "BreachIceTotemProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_repeat_count",
        "always_freeze",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 16, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 冰晶之尖
    創造物
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Crystal Ice Spires
    幽魂N
    標籤法術, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour
    生命
    1000%
    生命轉為護盾
    50%
    護甲
    +100%
    異常狀態臨界值
    1000%
    抗性
    20 20 20 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    100%
    類型
    BreachTotemCold
    Metadata
    BreachIceTotem
    等級
    68
    生命
    64,334
    護甲
    57,580
    閃避
    4,739
    能量護盾
    3,064
    傷害
    747
    法術傷害
    747
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    BreachIceTotemProjectileCommander
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.5 秒
    造成 10041406 冰冷傷害
    增加 250% 投射物速度
    base is projectile [1]
    monster projectile variation [18]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BreachIceTotem"] = {
        name = "Crystal Ice Spires",
        life = 10,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BreachIceTotemProjectileCommander",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceTotemProjectileCommander"] = {
        name = "BreachIceTotemProjectileCommander",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 18, 250, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 1.3999999761581, 18, 250, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域