冰晶之尖
創造物
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crystal Ice Spires
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, immobile, is_unarmed, large_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour |
生命
1376%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
1376%
抗性
20 20 20 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
170%
類型
BreachBossTotemCold
Metadata
BreachBossIceTotem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
88,523
護甲
57,580
閃避
4,739
能量護盾
3,064
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
88,523
冰緩
280
感電
280
易碎
1,584
焦灼
280
殘喘
773
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BreachIceTotemProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 5 秒
造成 2116 至 2821 冰冷傷害
技能重複施放 2 次
總是冰凍敵人
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [100]
技能重複施放 2 次
總是冰凍敵人
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [100]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_vaal_lighting_warp = 1 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" Render { //turn_duration = 300.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BreachBossIceTotem"] = { name = "Crystal Ice Spires", life = 13.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BreachIceTotemProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachIceTotemProjectile"] = { name = "BreachIceTotemProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "skill_repeat_count", "always_freeze", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.6000000238419, 16, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
冰晶之尖
創造物
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crystal Ice Spires
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour |
生命
1000%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
1000%
抗性
20 20 20 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
100%
類型
BreachTotemCold
Metadata
BreachIceTotem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避
4,739
能量護盾
3,064
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BreachIceTotemProjectileCommander
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 1004 至 1406 冰冷傷害
增加 250% 投射物速度
base is projectile [1]
monster projectile variation [18]
增加 250% 投射物速度
base is projectile [1]
monster projectile variation [18]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BreachIceTotem"] = { name = "Crystal Ice Spires", life = 10, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BreachIceTotemProjectileCommander", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachIceTotemProjectileCommander"] = { name = "BreachIceTotemProjectileCommander", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 18, 250, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {1, 1.3999999761581, 18, 250, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |