冰晶之尖
創造物
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crystal Ice Spires
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, large_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour
生命
1376%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
1376%
抗性
20 20 20 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
170%
類型
BreachBossTotemCold
Metadata
BreachBossIceTotem
等級
68
生命
88,523
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
88,523
冰緩
280
感電
280
易碎
1,584
焦灼
280
殘喘
773
BreachIceTotemProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 5 秒
造成 21162821 冰冷傷害
技能重複施放 2
總是冰凍敵人
base is projectile [1]
monster projectile variation [16]
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_vaal_lighting_warp = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Render
{
     //turn_duration = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BreachBossIceTotem"] = {
    name = "Crystal Ice Spires",
    life = 13.76,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BreachIceTotemProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachIceTotemProjectile"] = {
    name = "BreachIceTotemProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "skill_repeat_count",
        "always_freeze",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 16, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 冰晶之尖
    創造物
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Crystal Ice Spires
    幽魂N
    標籤法術, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, no_pantheon_mod, not_dex, ranged, stone_armour
    生命
    1000%
    生命轉為護盾
    50%
    護甲
    +100%
    異常狀態臨界值
    1000%
    抗性
    20 20 20 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    100%
    類型
    BreachTotemCold
    Metadata
    BreachIceTotem
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    747
    法術傷害
    747
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    BreachIceTotemProjectileCommander
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.5 秒
    造成 10041406 冰冷傷害
    增加 250% 投射物速度
    base is projectile [1]
    monster projectile variation [18]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BreachIceTotem"] = {
        name = "Crystal Ice Spires",
        life = 10,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BreachIceTotemProjectileCommander",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachIceTotemProjectileCommander"] = {
        name = "BreachIceTotemProjectileCommander",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 18, 250, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 1.3999999761581, 18, 250, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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