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魔晶尖塔
id: AbyssalDepthsFossil
Tier: 4|4
Min Depth: 35
Biomes: 絕望深淵
怪物: 冥河之尖
物品: AmberEye鏤空化石
包含化石
Crystal Spire
魔晶尖塔 怪物 /1
Biome怪物生命
絕望深淵克拉德斯大副+801%
晶化尖塔
創造物
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
不能被擊退
Crystal Spire
幽魂
標籤abyssal, construct, immobile, large_height, mud_blood, not_dex, not_int
生命
600%
護甲值
+40%
異常狀態臨界值
600%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
140%
類型
AbyssTwoCrystalSpire
Metadata
AbyssalSpire
等級
68
生命
38,600
護甲值
40,306
閃避值
4,739
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.5
經驗值
15,383
召喚物生命
8,373
召喚物傷害
447
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Phys Convert Ele
240%
EASCrystalSpireWave
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GSCrystalSpireExpandingWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 279.3418.9 物理傷害
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssalSpire"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Crystal Spire",
    life = 6,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSCrystalSpireExpandingWave",
        "EASCrystalSpireWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrystalSpireExpandingWave"] = {
    name = "GSCrystalSpireExpandingWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrystalSpireWave"] = {
    name = "EASCrystalSpireWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cant touch this 1 1 全域 — 無法使用的值
  • cant possess this 1 1 全域 — 無法使用的值
  • cannot be afflicted 1 1 全域 — 無法使用的值
  • monster no talismans 1 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 1 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 全域 — 無法使用的值
  • 晶化尖塔
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    不能被擊退
    Crystal Spire
    幽魂
    標籤abyssal, construct, immobile, large_height, mud_blood, not_dex, not_int
    生命
    600%
    護甲值
    +40%
    異常狀態臨界值
    600%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    140%
    類型
    AbyssTwoCrystalSpire
    Metadata
    AbyssalSpireDepths
    等級
    68
    生命
    38,600
    護甲值
    40,306
    閃避值
    4,739
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    8,373
    召喚物傷害
    447
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    Phys Convert Ele
    240%
    EASCrystalSpireWave
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GSCrystalSpireExpandingWave
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 279.3418.9 物理傷害
    is area damage [1]
    GSAbyssCrystalSpireBeam
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 770.31155 物理傷害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AbyssTwoLeague/AbyssalSpireDepths"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Crystal Spire",
        life = 6,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSCrystalSpireExpandingWave",
            "GSAbyssCrystalSpireBeam",
            "EASCrystalSpireWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCrystalSpireExpandingWave"] = {
        name = "GSCrystalSpireExpandingWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCrystalSpireBeam"] = {
        name = "GSAbyssCrystalSpireBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCrystalSpireWave"] = {
        name = "EASCrystalSpireWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 無法使用的值
  • cant possess this 1 1 全域 — 無法使用的值
  • cannot be afflicted 1 1 全域 — 無法使用的值
  • monster no talismans 1 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 1 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 全域 — 無法使用的值
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