鬥劍之王德瑞索
惡魔
地區: 大競技場
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Daresso, King of Swords
幽魂 | N |
---|---|
地區 | 大競技場 |
標籤 | cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
1120%
護甲
+75%
閃避
+50%
異常狀態臨界值
1120%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±30%
經驗值
200%
Model Size
90%
類型
DaressoBoss
Metadata
DaressoBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
38
生命
9,442
護甲
4,114
閃避
2,190
能量護盾
0
傷害
150
法術傷害
150
命中
84
攻擊間隔
1.305
經驗值
6,090
異常狀態臨界值
9,442
冰緩
30
感電
30
易碎
169
焦灼
30
殘喘
82
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DaressoAttackCombo
攻擊, 近戰, 近戰單一目標
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少物理傷害
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
攻擊, 投射物, 可觸發
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 7.5 秒
base is projectile [1]
minion dies when parent dies [1]
minion dies when parent dies [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DaressoReave
攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoCharge
攻擊, 位移
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5.5 秒
造成 20% 更少傷害
DaressoDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
DaressoEnrage
+6 秒基礎持續時間
增加 60% 攻擊速度
增加 60% 攻擊速度
DaressoDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [25]
monster dodge distance [25]
DaressoDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [25]
EmptyActionAttackDaressoReave
攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
+2.5 米近戰打擊距離
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
可觸發, 攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack2
可觸發, 攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack3
可觸發, 攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack4
可觸發, 攻擊
基本傷害: 105–195
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Animated { preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao" preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao" } Stats { set_mana_regeneration_rate_per_minute_% = 1500 set_base_maximum_mana = 600 } MinimapIcon { icon = 3 } NPC { marker_enabled = false } Transitionable { } StateMachine { define_shared_state = "reave = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" } Transitionable { on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);" create_untransitioned = "PlayAnimation(intro_idle);" } Animated { on_end_intro_speech = "HideMinimapIcon();" } Monster { preload_object_type = "DaressoCloneIcePrison" preload_object_type = "DaressoClone1Frozen" preload_object_type = "DaressoClone2Frozen" preload_object_type = "DaressoClone3Frozen" preload_object_type = "DaressoClone4Frozen" } Actor { on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" } StateMachine { on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daresso/DaressoBoss"] = { name = "Daresso, King of Swords", life = 11.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DaressoDodgeLeft", "DaressoDodgeRight", "DaressoDodgeBack", "DaressoSummonClones", "DaressoEnrage", "DaressoAttackCombo", "DaressoReave", "EmptyActionAttackDaressoReave", "DaressoReaveGeometryAttack1", "DaressoReaveGeometryAttack2", "DaressoReaveGeometryAttack3", "DaressoReaveGeometryAttack4", "DaressoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeLeft"] = { name = "DaressoDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeRight"] = { name = "DaressoDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeBack"] = { name = "DaressoDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoSummonClones"] = { name = "DaressoSummonClones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoEnrage"] = { name = "DaressoEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.77, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoAttackCombo"] = { name = "DaressoAttackCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "daresso_attack_combo_physical_damage_%_to_add_as_cold", "active_skill_physical_damage_+%_final", }, levels = { [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReave"] = { name = "DaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDaressoReave"] = { name = "EmptyActionAttackDaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack1"] = { name = "DaressoReaveGeometryAttack1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack2"] = { name = "DaressoReaveGeometryAttack2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack3"] = { name = "DaressoReaveGeometryAttack3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack4"] = { name = "DaressoReaveGeometryAttack4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoCharge"] = { name = "DaressoCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Id | DaressoSwordTrapDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
鬥劍之王德瑞索
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Daresso, King of Swords
幽魂 | N |
---|---|
標籤 | cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
1120%
護甲
+75%
閃避
+50%
異常狀態臨界值
1120%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±30%
經驗值
200%
Model Size
90%
類型
DaressoBoss
Metadata
DaressoBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
72,054
護甲
50,383
閃避
7,109
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
72,054
冰緩
228
感電
228
易碎
1,289
焦灼
228
殘喘
629
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DaressoAttackCombo
攻擊, 近戰, 近戰單一目標
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少物理傷害
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
攻擊, 投射物, 可觸發
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 7.5 秒
base is projectile [1]
minion dies when parent dies [1]
minion dies when parent dies [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoCharge
攻擊, 位移
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5.5 秒
造成 20% 更少傷害
DaressoDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
DaressoEnrage
+6 秒基礎持續時間
增加 75% 攻擊速度
增加 75% 攻擊速度
DaressoDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [25]
monster dodge distance [25]
DaressoDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [25]
EmptyActionAttackDaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
+2.5 米近戰打擊距離
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack2
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack3
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack4
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Stats { set_mana_regeneration_rate_per_minute_% = 1500 set_base_maximum_mana = 600 } StateMachine { define_shared_state = "reave = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Monster { preload_object_type = "DaressoCloneIcePrison" preload_object_type = "DaressoClone1Frozen" preload_object_type = "DaressoClone2Frozen" preload_object_type = "DaressoClone3Frozen" preload_object_type = "DaressoClone4Frozen" } Actor { on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" } StateMachine { on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daresso/DaressoBossStandalone"] = { name = "Daresso, King of Swords", life = 11.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DaressoDodgeLeft", "DaressoDodgeRight", "DaressoDodgeBack", "DaressoSummonClones", "DaressoEnrage", "DaressoAttackCombo", "DaressoReave", "EmptyActionAttackDaressoReave", "DaressoReaveGeometryAttack1", "DaressoReaveGeometryAttack2", "DaressoReaveGeometryAttack3", "DaressoReaveGeometryAttack4", "DaressoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeLeft"] = { name = "DaressoDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeRight"] = { name = "DaressoDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeBack"] = { name = "DaressoDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoSummonClones"] = { name = "DaressoSummonClones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoEnrage"] = { name = "DaressoEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.77, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoAttackCombo"] = { name = "DaressoAttackCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "daresso_attack_combo_physical_damage_%_to_add_as_cold", "active_skill_physical_damage_+%_final", }, levels = { [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReave"] = { name = "DaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDaressoReave"] = { name = "EmptyActionAttackDaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack1"] = { name = "DaressoReaveGeometryAttack1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack2"] = { name = "DaressoReaveGeometryAttack2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack3"] = { name = "DaressoReaveGeometryAttack3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack4"] = { name = "DaressoReaveGeometryAttack4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoCharge"] = { name = "DaressoCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Id | DaressoSwordTrapDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鬥劍之王德瑞索
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Daresso, King of Swords
幽魂 | N |
---|---|
標籤 | cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
1350%
護甲
+75%
閃避
+50%
異常狀態臨界值
1350%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±30%
經驗值
200%
Model Size
90%
類型
DaressoBossMerciless
Metadata
DaressoBossMerciless
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
86,850
護甲
50,383
閃避
7,109
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
86,850
冰緩
275
感電
275
易碎
1,554
焦灼
275
殘喘
759
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DaressoAttackCombo
攻擊, 近戰, 近戰單一目標
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少物理傷害
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
攻擊, 投射物, 可觸發
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 7.5 秒
base is projectile [1]
minion dies when parent dies [1]
minion dies when parent dies [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoCharge
攻擊, 位移
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5.5 秒
造成 20% 更少傷害
DaressoDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
DaressoEnrage
+6 秒基礎持續時間
增加 75% 攻擊速度
增加 75% 攻擊速度
DaressoDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [25]
monster dodge distance [25]
DaressoDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [25]
EmptyActionAttackDaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
+2.5 米近戰打擊距離
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack2
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack3
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack4
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Animated { preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao" preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao" } Stats { set_mana_regeneration_rate_per_minute_% = 1500 set_base_maximum_mana = 600 } MinimapIcon { icon = 3 } NPC { marker_enabled = false } Transitionable { } StateMachine { define_shared_state = "reave = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" } Transitionable { on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);" create_untransitioned = "PlayAnimation(intro_idle);" } Animated { on_end_intro_speech = "HideMinimapIcon();" } Monster { preload_object_type = "DaressoCloneIcePrison" preload_object_type = "DaressoClone1Frozen" preload_object_type = "DaressoClone2Frozen" preload_object_type = "DaressoClone3Frozen" preload_object_type = "DaressoClone4Frozen" } Actor { on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" } StateMachine { on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daresso/DaressoBossMerciless"] = { name = "Daresso, King of Swords", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DaressoDodgeLeft", "DaressoDodgeRight", "DaressoDodgeBack", "DaressoSummonClones", "DaressoEnrage", "DaressoAttackCombo", "DaressoReave", "EmptyActionAttackDaressoReave", "DaressoReaveGeometryAttack1", "DaressoReaveGeometryAttack2", "DaressoReaveGeometryAttack3", "DaressoReaveGeometryAttack4", "DaressoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeLeft"] = { name = "DaressoDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeRight"] = { name = "DaressoDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeBack"] = { name = "DaressoDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoSummonClones"] = { name = "DaressoSummonClones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoEnrage"] = { name = "DaressoEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.77, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoAttackCombo"] = { name = "DaressoAttackCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "daresso_attack_combo_physical_damage_%_to_add_as_cold", "active_skill_physical_damage_+%_final", }, levels = { [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReave"] = { name = "DaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDaressoReave"] = { name = "EmptyActionAttackDaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack1"] = { name = "DaressoReaveGeometryAttack1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack2"] = { name = "DaressoReaveGeometryAttack2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack3"] = { name = "DaressoReaveGeometryAttack3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack4"] = { name = "DaressoReaveGeometryAttack4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoCharge"] = { name = "DaressoCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Id | DaressoSwordTrapDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鬥劍之王德瑞索
人形
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Daresso, King of Swords
幽魂 | N |
---|---|
標籤 | fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
600%
護甲
+50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
200%
Model Size
90%
類型
DaressoClone
Metadata
DaressoClone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
43,185
閃避
7,109
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
3
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DaressoCloneCharge
攻擊, 近戰, 位移
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 3 秒
造成 20% 更少傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } DiesAfterTime { } Stats { set_monster_no_drops_or_experience = 1 set_cannot_be_dominated = 0 untargetable_by_monster_ai = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daresso/DaressoClone"] = { name = "Daresso, King of Swords", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 3, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "DaressoCloneCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DaressoCloneCharge"] = { name = "DaressoCloneCharge", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Daresso, King of Swords
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
幽魂 | N |
---|---|
標籤 | cold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
1120%
護甲
+75%
閃避
+50%
異常狀態臨界值
1120%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±30%
經驗值
200%
Model Size
90%
類型
DaressoBoss
Metadata
DaressoBossGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
72,054
護甲
50,383
閃避
7,109
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
72,054
冰緩
228
感電
228
易碎
1,289
焦灼
228
殘喘
629
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DaressoAttackCombo
攻擊, 近戰, 近戰單一目標
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少物理傷害
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
60% 更少攻擊速度
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClonesNoCooldown
攻擊, 投射物, 可觸發
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
base is projectile [1]
minion dies when parent dies [1]
minion dies when parent dies [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoCharge
攻擊, 位移
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5.5 秒
造成 20% 更少傷害
DaressoDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
DaressoEnrage
+6 秒基礎持續時間
增加 75% 攻擊速度
增加 75% 攻擊速度
DaressoDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [25]
monster dodge distance [25]
DaressoDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [25]
EmptyActionAttackDaressoReave
攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 3 秒
+2.5 米近戰打擊距離
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack2
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack3
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
DaressoReaveGeometryAttack4
可觸發, 攻擊
基本傷害: 523–971
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 20% 更多傷害
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
100% 物理傷害轉化至冰冷傷害
67% 更少攻擊速度
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daresso/DaressoBossGauntlet"] = { name = "Daresso, King of Swords", life = 11.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.305, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DaressoDodgeLeft", "DaressoDodgeRight", "DaressoDodgeBack", "DaressoSummonClonesNoCooldown", "DaressoEnrage", "DaressoAttackCombo", "DaressoReave", "EmptyActionAttackDaressoReave", "DaressoReaveGeometryAttack1", "DaressoReaveGeometryAttack2", "DaressoReaveGeometryAttack3", "DaressoReaveGeometryAttack4", "DaressoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeLeft"] = { name = "DaressoDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeRight"] = { name = "DaressoDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoDodgeBack"] = { name = "DaressoDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoSummonClonesNoCooldown"] = { name = "DaressoSummonClonesNoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "minion_dies_when_parent_dies", "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoEnrage"] = { name = "DaressoEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.77, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoAttackCombo"] = { name = "DaressoAttackCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "daresso_attack_combo_physical_damage_%_to_add_as_cold", "active_skill_physical_damage_+%_final", }, levels = { [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReave"] = { name = "DaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDaressoReave"] = { name = "EmptyActionAttackDaressoReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack1"] = { name = "DaressoReaveGeometryAttack1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack2"] = { name = "DaressoReaveGeometryAttack2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack3"] = { name = "DaressoReaveGeometryAttack3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoReaveGeometryAttack4"] = { name = "DaressoReaveGeometryAttack4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DaressoCharge"] = { name = "DaressoCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Id | DaressoSwordTrapDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]