MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Daresso der Schwertkönig
Dämon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [5500]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Daresso, King of Swords
Spectre
AreaDie große Arena
Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Leben
1120%
Rüstung
+75%
Ausweichen
+50%
Ailment Threshold
1120%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
90%
Type
DaressoBoss
Metadata
DaressoBoss
Stufe
38
Leben
9,442
Rüstung
4,114
Ausweichwert
2,190
Damage
150
Zauberschaden
150
Genauigkeit
168
Attack Time
1.305
Erfahrung
6,090
Minion Life
2,733
Minion Damage
113
Ailment Threshold
9,442
Chill
30
Shock
30
Brittle
169
Scorch
30
Sap
82
Phys Convert Ele
90%
DaressoAttackCombo
Attack, Melee, MeleeSingleTarget
Base Damage: 105195
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 4 Sek.
Verursacht 40% weniger physischen Schaden
60% weniger Angriffsgeschwindigkeit
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
Attack, Projectile, Triggerable
Base Damage: 105195
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 7.5 Sek.
base is projectile [1]
minion dies when parent dies [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 105195
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DaressoReave
Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.305 Sek.
Abklingzeit: 3 Sek.
Verursacht 75% weniger Angriffsschaden
Verursacht 20% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DaressoCharge
Attack, Movement
Base Damage: 105195
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 5.5 Sek.
Verursacht 20% weniger Schaden
DaressoDodgeBack
Abklingzeit: 2.5 Sek.
monster dodge direction [3]
monster dodge distance [39]
DaressoEnrage
Basisdauer beträgt 6 Sekunden
60% erhöhte Angriffsgeschwindigkeit
DaressoDodgeRight
Abklingzeit: 2.5 Sek.
monster dodge direction [1]
monster dodge distance [25]
DaressoDodgeLeft
Abklingzeit: 2.5 Sek.
monster dodge distance [25]
EmptyActionAttackDaressoReave
Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 3 Sek.
+2.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
Triggerable, Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.305 Sek.
Verursacht 75% weniger Angriffsschaden
Verursacht 20% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DaressoReaveGeometryAttack2
Triggerable, Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.305 Sek.
Verursacht 75% weniger Angriffsschaden
Verursacht 20% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DaressoReaveGeometryAttack3
Triggerable, Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.305 Sek.
Verursacht 75% weniger Angriffsschaden
Verursacht 20% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DaressoReaveGeometryAttack4
Triggerable, Attack
Base Damage: 105195
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.305 Sek.
Verursacht 75% weniger Angriffsschaden
Verursacht 20% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
	set_base_maximum_mana = 600
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "reave = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daresso/DaressoBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Daresso, King of Swords",
    life = 11.2,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DaressoDodgeLeft",
        "DaressoDodgeRight",
        "DaressoDodgeBack",
        "DaressoSummonClones",
        "DaressoEnrage",
        "DaressoAttackCombo",
        "DaressoReave",
        "EmptyActionAttackDaressoReave",
        "DaressoReaveGeometryAttack1",
        "DaressoReaveGeometryAttack2",
        "DaressoReaveGeometryAttack3",
        "DaressoReaveGeometryAttack4",
        "DaressoCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeLeft"] = {
    name = "DaressoDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeRight"] = {
    name = "DaressoDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeBack"] = {
    name = "DaressoDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoSummonClones"] = {
    name = "DaressoSummonClones",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_dies_when_parent_dies",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoEnrage"] = {
    name = "DaressoEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoAttackCombo"] = {
    name = "DaressoAttackCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "daresso_attack_combo_physical_damage_%_to_add_as_cold",
        "active_skill_physical_damage_+%_final",
    },
    levels = {
        [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReave"] = {
    name = "DaressoReave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDaressoReave"] = {
    name = "EmptyActionAttackDaressoReave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack1"] = {
    name = "DaressoReaveGeometryAttack1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack2"] = {
    name = "DaressoReaveGeometryAttack2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack3"] = {
    name = "DaressoReaveGeometryAttack3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack4"] = {
    name = "DaressoReaveGeometryAttack4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoCharge"] = {
    name = "DaressoCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [5500]
monster slain experience +% [250]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 5500 5500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Daresso der Schwertkönig
    Dämon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    Spectre
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Leben
    1120%
    Rüstung
    +75%
    Ausweichen
    +50%
    Ailment Threshold
    1120%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    90%
    Type
    DaressoBoss
    Metadata
    DaressoBossStandalone
    Stufe
    68
    Leben
    72,054
    Rüstung
    50,383
    Ausweichwert
    7,109
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.305
    Erfahrung
    20,510
    Minion Life
    15,629
    Minion Damage
    597
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    Phys Convert Ele
    240%
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 40% weniger physischen Schaden
    60% weniger Angriffsgeschwindigkeit
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 7.5 Sek.
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 5.5 Sek.
    Verursacht 20% weniger Schaden
    DaressoDodgeBack
    Abklingzeit: 2.5 Sek.
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    Basisdauer beträgt 6 Sekunden
    75% erhöhte Angriffsgeschwindigkeit
    DaressoDodgeRight
    Abklingzeit: 2.5 Sek.
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    Abklingzeit: 2.5 Sek.
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    +2.5 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Daresso, King of Swords",
        life = 11.2,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 5500 5500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Daresso der Schwertkönig
    Dämon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    Spectre
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Leben
    1350%
    Rüstung
    +75%
    Ausweichen
    +50%
    Ailment Threshold
    1350%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    90%
    Type
    DaressoBossMerciless
    Metadata
    DaressoBossMerciless
    Stufe
    68
    Leben
    86,850
    Rüstung
    50,383
    Ausweichwert
    7,109
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.305
    Erfahrung
    20,510
    Minion Life
    18,839
    Minion Damage
    597
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    Phys Convert Ele
    240%
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 40% weniger physischen Schaden
    60% weniger Angriffsgeschwindigkeit
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 7.5 Sek.
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 5.5 Sek.
    Verursacht 20% weniger Schaden
    DaressoDodgeBack
    Abklingzeit: 2.5 Sek.
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    Basisdauer beträgt 6 Sekunden
    75% erhöhte Angriffsgeschwindigkeit
    DaressoDodgeRight
    Abklingzeit: 2.5 Sek.
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    Abklingzeit: 2.5 Sek.
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    +2.5 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossMerciless"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Daresso, King of Swords",
        life = 13.5,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 5500 5500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Daresso der Schwertkönig
    Humanoid
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    Spectre
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Leben
    600%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    600%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    90%
    Type
    DaressoClone
    Metadata
    DaressoClone
    Stufe
    68
    Leben
    38,600
    Rüstung
    43,185
    Ausweichwert
    7,109
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    3
    Erfahrung
    20,510
    Minion Life
    8,373
    Minion Damage
    597
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    DaressoCloneCharge
    Attack, Melee, Movement
    Base Damage: 598897
    Kritische Trefferchance: 5%
    Attack Time: 3 Sek.
    Verursacht 20% weniger Schaden
    base skill show average damage instead of dps [1]
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 0
    	untargetable_by_monster_ai = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoClone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Daresso, King of Swords",
        life = 6,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "DaressoCloneCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCloneCharge"] = {
        name = "DaressoCloneCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Daresso der Schwertkönig
    Dämon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    Spectre
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Leben
    1120%
    Rüstung
    +75%
    Ausweichen
    +50%
    Ailment Threshold
    1120%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    90%
    Type
    DaressoBoss
    Metadata
    DaressoBossGauntlet
    Stufe
    68
    Leben
    72,054
    Rüstung
    50,383
    Ausweichwert
    7,109
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.305
    Erfahrung
    20,510
    Minion Life
    15,629
    Minion Damage
    597
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    Phys Convert Ele
    240%
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 40% weniger physischen Schaden
    60% weniger Angriffsgeschwindigkeit
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClonesNoCooldown
    Attack, Projectile, Triggerable
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 5.5 Sek.
    Verursacht 20% weniger Schaden
    DaressoDodgeBack
    Abklingzeit: 2.5 Sek.
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    Basisdauer beträgt 6 Sekunden
    75% erhöhte Angriffsgeschwindigkeit
    DaressoDodgeRight
    Abklingzeit: 2.5 Sek.
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    Abklingzeit: 2.5 Sek.
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 3 Sek.
    +2.5 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523971
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.305 Sek.
    Verursacht 75% weniger Angriffsschaden
    Verursacht 20% mehr Schaden
    100% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossGauntlet"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Daresso, King of Swords",
        life = 11.2,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClonesNoCooldown",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClonesNoCooldown"] = {
        name = "DaressoSummonClonesNoCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 20, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 5500 5500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.