ดาเรสโซ่ ราชาแห่งคมดาบ
ปีศาจ
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Daresso, King of Swords
SpectreN
Areaมหาลานประลอง
Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
พลังชีวิต
1120%
ค่าเกราะ
+75%
การหลบหลีก
+50%
Ailment Threshold
1120%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
90%
Type
DaressoBoss
Metadata
DaressoBoss
เลเวล
38
พลังชีวิต
9,442
ค่าเกราะ
4,114
อัตราการหลบหลีก
2,190
Damage
150
ความเสียหายเวท
150
ความแม่นยำ
168
Attack Time
1.305
ค่าประสบการณ์
6,090
Minion Life
2,733
Minion Damage
113
Ailment Threshold
9,442
Chill
30
Shock
30
Brittle
169
Scorch
30
Sap
82
DaressoAttackCombo
Attack, Melee, MeleeSingleTarget
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 4 วินาที
สร้างความเสียหาย กายภาพ ลดลง อีก 40%
ลดความเร็วในการโจมตี อีก 60%
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
Attack, Projectile, Triggerable
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 7.5 วินาที
base is projectile [1]
minion dies when parent dies [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
DaressoReave
Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 67%
is area damage [1]
DaressoCharge
Attack, Movement
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 5.5 วินาที
สร้างความเสียหาย ลดลง อีก 20%
DaressoDodgeBack
คูลดาวน์: 2.5 วินาที
monster dodge direction [3]
monster dodge distance [39]
DaressoEnrage
ระยะเวลาพื้นฐาน 6 วินาที
เพิ่มความเร็วในการโจมตี 60%
DaressoDodgeRight
คูลดาวน์: 2.5 วินาที
monster dodge direction [1]
monster dodge distance [25]
DaressoDodgeLeft
คูลดาวน์: 2.5 วินาที
monster dodge distance [25]
EmptyActionAttackDaressoReave
Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 3 วินาที
ระยะการฟาดประชิด +2.5 เมตร
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
Triggerable, Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 67%
is area damage [1]
DaressoReaveGeometryAttack2
Triggerable, Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 67%
is area damage [1]
DaressoReaveGeometryAttack3
Triggerable, Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 67%
is area damage [1]
DaressoReaveGeometryAttack4
Triggerable, Attack
Base Damage: 105–195
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 67%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
	set_base_maximum_mana = 600
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "reave = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

Transitionable
{
	on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);"
	create_untransitioned = "PlayAnimation(intro_idle);"
}

Animated
{
	on_end_intro_speech = "HideMinimapIcon();"
}

Monster
{
	preload_object_type = "DaressoCloneIcePrison"
	preload_object_type = "DaressoClone1Frozen"
	preload_object_type = "DaressoClone2Frozen"
	preload_object_type = "DaressoClone3Frozen"
	preload_object_type = "DaressoClone4Frozen"
}

Actor
{
	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

StateMachine
{
	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daresso/DaressoBoss"] = {
    name = "Daresso, King of Swords",
    life = 11.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DaressoDodgeLeft",
        "DaressoDodgeRight",
        "DaressoDodgeBack",
        "DaressoSummonClones",
        "DaressoEnrage",
        "DaressoAttackCombo",
        "DaressoReave",
        "EmptyActionAttackDaressoReave",
        "DaressoReaveGeometryAttack1",
        "DaressoReaveGeometryAttack2",
        "DaressoReaveGeometryAttack3",
        "DaressoReaveGeometryAttack4",
        "DaressoCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeLeft"] = {
    name = "DaressoDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeRight"] = {
    name = "DaressoDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeBack"] = {
    name = "DaressoDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoSummonClones"] = {
    name = "DaressoSummonClones",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_dies_when_parent_dies",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoEnrage"] = {
    name = "DaressoEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoAttackCombo"] = {
    name = "DaressoAttackCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "daresso_attack_combo_physical_damage_%_to_add_as_cold",
        "active_skill_physical_damage_+%_final",
    },
    levels = {
        [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReave"] = {
    name = "DaressoReave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDaressoReave"] = {
    name = "EmptyActionAttackDaressoReave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack1"] = {
    name = "DaressoReaveGeometryAttack1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack2"] = {
    name = "DaressoReaveGeometryAttack2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack3"] = {
    name = "DaressoReaveGeometryAttack3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack4"] = {
    name = "DaressoReaveGeometryAttack4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoCharge"] = {
    name = "DaressoCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
IdMonsterQuestBossAct4__
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    รัศมี: 120
    heal aura owner % max life on death [0]
    ดาเรสโซ่ ราชาแห่งคมดาบ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    พลังชีวิต
    1120%
    ค่าเกราะ
    +75%
    การหลบหลีก
    +50%
    Ailment Threshold
    1120%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    90%
    Type
    DaressoBoss
    Metadata
    DaressoBossStandalone
    เลเวล
    68
    พลังชีวิต
    72,054
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    7,109
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    580
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Minion Life
    15,629
    Minion Damage
    597
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย กายภาพ ลดลง อีก 40%
    ลดความเร็วในการโจมตี อีก 60%
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 7.5 วินาที
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 5.5 วินาที
    สร้างความเสียหาย ลดลง อีก 20%
    DaressoDodgeBack
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    ระยะเวลาพื้นฐาน 6 วินาที
    เพิ่มความเร็วในการโจมตี 75%
    DaressoDodgeRight
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    คูลดาวน์: 2.5 วินาที
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    ระยะการฟาดประชิด +2.5 เมตร
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Monster
    {
    	preload_object_type = "DaressoCloneIcePrison"
    	preload_object_type = "DaressoClone1Frozen"
    	preload_object_type = "DaressoClone2Frozen"
    	preload_object_type = "DaressoClone3Frozen"
    	preload_object_type = "DaressoClone4Frozen"
    }
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossStandalone"] = {
        name = "Daresso, King of Swords",
        life = 11.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ดาเรสโซ่ ราชาแห่งคมดาบ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    พลังชีวิต
    1350%
    ค่าเกราะ
    +75%
    การหลบหลีก
    +50%
    Ailment Threshold
    1350%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    90%
    Type
    DaressoBossMerciless
    Metadata
    DaressoBossMerciless
    เลเวล
    68
    พลังชีวิต
    86,850
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    7,109
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    580
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Minion Life
    18,839
    Minion Damage
    597
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย กายภาพ ลดลง อีก 40%
    ลดความเร็วในการโจมตี อีก 60%
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 7.5 วินาที
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 5.5 วินาที
    สร้างความเสียหาย ลดลง อีก 20%
    DaressoDodgeBack
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    ระยะเวลาพื้นฐาน 6 วินาที
    เพิ่มความเร็วในการโจมตี 75%
    DaressoDodgeRight
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    คูลดาวน์: 2.5 วินาที
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    ระยะการฟาดประชิด +2.5 เมตร
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life
    {
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    Transitionable
    {
    	on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);"
    	create_untransitioned = "PlayAnimation(intro_idle);"
    }
    
    Animated
    {
    	on_end_intro_speech = "HideMinimapIcon();"
    }
    
    Monster
    {
    	preload_object_type = "DaressoCloneIcePrison"
    	preload_object_type = "DaressoClone1Frozen"
    	preload_object_type = "DaressoClone2Frozen"
    	preload_object_type = "DaressoClone3Frozen"
    	preload_object_type = "DaressoClone4Frozen"
    }
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossMerciless"] = {
        name = "Daresso, King of Swords",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ดาเรสโซ่ ราชาแห่งคมดาบ
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    พลังชีวิต
    600%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +50%
    Ailment Threshold
    600%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    3 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    90%
    Type
    DaressoClone
    Metadata
    DaressoClone
    เลเวล
    68
    พลังชีวิต
    38,600
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    7,109
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    580
    Attack Time
    3
    ค่าประสบการณ์
    20,510
    Minion Life
    8,373
    Minion Damage
    597
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    DaressoCloneCharge
    Attack, Melee, Movement
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    สร้างความเสียหาย ลดลง อีก 20%
    base skill show average damage instead of dps [1]
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 0
    	untargetable_by_monster_ai = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoClone"] = {
        name = "Daresso, King of Swords",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "DaressoCloneCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCloneCharge"] = {
        name = "DaressoCloneCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ดาเรสโซ่ ราชาแห่งคมดาบ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Daresso, King of Swords
    SpectreN
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    พลังชีวิต
    1120%
    ค่าเกราะ
    +75%
    การหลบหลีก
    +50%
    Ailment Threshold
    1120%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    90%
    Type
    DaressoBoss
    Metadata
    DaressoBossGauntlet
    เลเวล
    68
    พลังชีวิต
    72,054
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    7,109
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    580
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Minion Life
    15,629
    Minion Damage
    597
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย กายภาพ ลดลง อีก 40%
    ลดความเร็วในการโจมตี อีก 60%
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClonesNoCooldown
    Attack, Projectile, Triggerable
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 5.5 วินาที
    สร้างความเสียหาย ลดลง อีก 20%
    DaressoDodgeBack
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    ระยะเวลาพื้นฐาน 6 วินาที
    เพิ่มความเร็วในการโจมตี 75%
    DaressoDodgeRight
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    คูลดาวน์: 2.5 วินาที
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 3 วินาที
    ระยะการฟาดประชิด +2.5 เมตร
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    ลดความเร็วในการโจมตี อีก 67%
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossGauntlet"] = {
        name = "Daresso, King of Swords",
        life = 11.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClonesNoCooldown",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClonesNoCooldown"] = {
        name = "DaressoSummonClonesNoCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    รัศมี: 120
    heal aura owner % max life on death [0]
    แก้ไข

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