검의 제왕 다레소
악마
떨어지는 아이템 희귀도 5500% 증가
몬스터가 주는 경험치 250% 증가
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Daresso, King of Swords
SpectreN
Area대 투기장
Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
생명력
1120%
방어구
+50%
회피
+50%
Ailment Threshold
1120%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±30%
경험치
200%
Model Size
90%
Type
DaressoBoss
Metadata
DaressoBoss
레벨
38
생명력
9,442
방어구
3,527
회피
2,190
에너지 보호막
0
Damage
150
주문 피해
150
정확도
84
Attack Time
1.305
경험치
6,090
Ailment Threshold
9,442
Chill
30
Shock
30
Brittle
169
Scorch
30
Sap
82
DaressoAttackCombo
Attack, Melee, MeleeSingleTarget
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 4 초
주는 물리 피해 40% 감폭
공격 속도 60% 감폭
daresso attack combo physical damage % to add as cold [200]
DaressoSummonClones
Attack, Projectile, Triggerable
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 7.5 초
base is projectile [1]
minion dies when parent dies [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DaressoReave
Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 3 초
주는 피해 20% 증폭
물리 피해의 100%를 냉기 피해로 전환
공격 속도 67% 감폭
is area damage [1]
DaressoCharge
Attack, Movement
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 5.5 초
주는 피해 20% 감폭
DaressoDodgeBack
재사용 대기시간: 2.5 초
monster dodge direction [3]
monster dodge distance [39]
DaressoEnrage
기본 지속시간 6
공격 속도 60% 증가
DaressoDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [25]
DaressoDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [25]
EmptyActionAttackDaressoReave
Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 3 초
근접 타격 범위 +2.5미터
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
Triggerable, Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
주는 피해 20% 증폭
물리 피해의 100%를 냉기 피해로 전환
공격 속도 67% 감폭
is area damage [1]
DaressoReaveGeometryAttack2
Triggerable, Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
주는 피해 20% 증폭
물리 피해의 100%를 냉기 피해로 전환
공격 속도 67% 감폭
is area damage [1]
DaressoReaveGeometryAttack3
Triggerable, Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
주는 피해 20% 증폭
물리 피해의 100%를 냉기 피해로 전환
공격 속도 67% 감폭
is area damage [1]
DaressoReaveGeometryAttack4
Triggerable, Attack
Base Damage: 105–195
치명타 확률: 5%
Attack Time: 1.305 초
주는 피해 20% 증폭
물리 피해의 100%를 냉기 피해로 전환
공격 속도 67% 감폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
	set_base_maximum_mana = 600
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "reave = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

Transitionable
{
	on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);"
	create_untransitioned = "PlayAnimation(intro_idle);"
}

Animated
{
	on_end_intro_speech = "HideMinimapIcon();"
}

Monster
{
	preload_object_type = "DaressoCloneIcePrison"
	preload_object_type = "DaressoClone1Frozen"
	preload_object_type = "DaressoClone2Frozen"
	preload_object_type = "DaressoClone3Frozen"
	preload_object_type = "DaressoClone4Frozen"
}

Actor
{
	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

StateMachine
{
	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daresso/DaressoBoss"] = {
    name = "Daresso, King of Swords",
    life = 11.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DaressoDodgeLeft",
        "DaressoDodgeRight",
        "DaressoDodgeBack",
        "DaressoSummonClones",
        "DaressoEnrage",
        "DaressoAttackCombo",
        "DaressoReave",
        "EmptyActionAttackDaressoReave",
        "DaressoReaveGeometryAttack1",
        "DaressoReaveGeometryAttack2",
        "DaressoReaveGeometryAttack3",
        "DaressoReaveGeometryAttack4",
        "DaressoCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeLeft"] = {
    name = "DaressoDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeRight"] = {
    name = "DaressoDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeBack"] = {
    name = "DaressoDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoSummonClones"] = {
    name = "DaressoSummonClones",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_dies_when_parent_dies",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoEnrage"] = {
    name = "DaressoEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoAttackCombo"] = {
    name = "DaressoAttackCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "daresso_attack_combo_physical_damage_%_to_add_as_cold",
        "active_skill_physical_damage_+%_final",
    },
    levels = {
        [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReave"] = {
    name = "DaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDaressoReave"] = {
    name = "EmptyActionAttackDaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack1"] = {
    name = "DaressoReaveGeometryAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack2"] = {
    name = "DaressoReaveGeometryAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack3"] = {
    name = "DaressoReaveGeometryAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack4"] = {
    name = "DaressoReaveGeometryAttack4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoCharge"] = {
    name = "DaressoCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 5500% 증가
몬스터가 주는 경험치 250% 증가
IdMonsterQuestBossAct4__
FamilyMonsterActBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    적용 반경: 120
    heal aura owner % max life on death [0]
    검의 제왕 다레소
    악마
    떨어지는 아이템 희귀도 5500% 증가
    몬스터가 주는 경험치 250% 증가
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    생명력
    1120%
    방어구
    +50%
    회피
    +50%
    Ailment Threshold
    1120%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    90%
    Type
    DaressoBoss
    Metadata
    DaressoBossStandalone
    레벨
    68
    생명력
    72,054
    방어구
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 4 초
    주는 물리 피해 40% 감폭
    공격 속도 60% 감폭
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 7.5 초
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 3 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 5.5 초
    주는 피해 20% 감폭
    DaressoDodgeBack
    재사용 대기시간: 2.5 초
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    기본 지속시간 6
    공격 속도 75% 증가
    DaressoDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 3 초
    근접 타격 범위 +2.5미터
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Monster
    {
    	preload_object_type = "DaressoCloneIcePrison"
    	preload_object_type = "DaressoClone1Frozen"
    	preload_object_type = "DaressoClone2Frozen"
    	preload_object_type = "DaressoClone3Frozen"
    	preload_object_type = "DaressoClone4Frozen"
    }
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossStandalone"] = {
        name = "Daresso, King of Swords",
        life = 11.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 5500% 증가
    몬스터가 주는 경험치 250% 증가
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 검의 제왕 다레소
    악마
    떨어지는 아이템 희귀도 5500% 증가
    몬스터가 주는 경험치 250% 증가
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagscold_affinity, demon, fast_movement, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, king_boss_story, large_height, large_model, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    생명력
    1350%
    방어구
    +50%
    회피
    +50%
    Ailment Threshold
    1350%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    90%
    Type
    DaressoBossMerciless
    Metadata
    DaressoBossMerciless
    레벨
    68
    생명력
    86,850
    방어구
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    DaressoAttackCombo
    Attack, Melee, MeleeSingleTarget
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 4 초
    주는 물리 피해 40% 감폭
    공격 속도 60% 감폭
    daresso attack combo physical damage % to add as cold [200]
    DaressoSummonClones
    Attack, Projectile, Triggerable
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 7.5 초
    base is projectile [1]
    minion dies when parent dies [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DaressoReave
    Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 3 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoCharge
    Attack, Movement
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 5.5 초
    주는 피해 20% 감폭
    DaressoDodgeBack
    재사용 대기시간: 2.5 초
    monster dodge direction [3]
    monster dodge distance [39]
    DaressoEnrage
    기본 지속시간 6
    공격 속도 75% 증가
    DaressoDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [25]
    DaressoDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [25]
    EmptyActionAttackDaressoReave
    Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    재사용 대기시간: 3 초
    근접 타격 범위 +2.5미터
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DaressoReaveGeometryAttack1
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack2
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack3
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]
    DaressoReaveGeometryAttack4
    Triggerable, Attack
    Base Damage: 523–971
    치명타 확률: 5%
    Attack Time: 1.305 초
    주는 피해 20% 증폭
    물리 피해의 100%를 냉기 피해로 전환
    공격 속도 67% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part2.ao"
    	preload_animated_object = "Metadata/Monsters/Daresso/Daresso_Part3.ao"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    	set_base_maximum_mana = 600
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	define_shared_state = "reave = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life
    {
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_Arena/Daresso_Resolution.ogg ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    Transitionable
    {
    	on_transition = "PlayAnimation( intro_speech ); PlayTextAudio( Daresso3Intro , Metadata/NPC/Act4/Daresso, 4.0);"
    	create_untransitioned = "PlayAnimation(intro_idle);"
    }
    
    Animated
    {
    	on_end_intro_speech = "HideMinimapIcon();"
    }
    
    Monster
    {
    	preload_object_type = "DaressoCloneIcePrison"
    	preload_object_type = "DaressoClone1Frozen"
    	preload_object_type = "DaressoClone2Frozen"
    	preload_object_type = "DaressoClone3Frozen"
    	preload_object_type = "DaressoClone4Frozen"
    }
    
    Actor
    {
    	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    
    StateMachine
    {
    	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoBossMerciless"] = {
        name = "Daresso, King of Swords",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DaressoDodgeLeft",
            "DaressoDodgeRight",
            "DaressoDodgeBack",
            "DaressoSummonClones",
            "DaressoEnrage",
            "DaressoAttackCombo",
            "DaressoReave",
            "EmptyActionAttackDaressoReave",
            "DaressoReaveGeometryAttack1",
            "DaressoReaveGeometryAttack2",
            "DaressoReaveGeometryAttack3",
            "DaressoReaveGeometryAttack4",
            "DaressoCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeLeft"] = {
        name = "DaressoDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeRight"] = {
        name = "DaressoDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoDodgeBack"] = {
        name = "DaressoDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoSummonClones"] = {
        name = "DaressoSummonClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minion_dies_when_parent_dies",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoEnrage"] = {
        name = "DaressoEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoAttackCombo"] = {
        name = "DaressoAttackCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "daresso_attack_combo_physical_damage_%_to_add_as_cold",
            "active_skill_physical_damage_+%_final",
        },
        levels = {
            [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReave"] = {
        name = "DaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDaressoReave"] = {
        name = "EmptyActionAttackDaressoReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack1"] = {
        name = "DaressoReaveGeometryAttack1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack2"] = {
        name = "DaressoReaveGeometryAttack2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack3"] = {
        name = "DaressoReaveGeometryAttack3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoReaveGeometryAttack4"] = {
        name = "DaressoReaveGeometryAttack4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCharge"] = {
        name = "DaressoCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 5500% 증가
    몬스터가 주는 경험치 250% 증가
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdDaressoSwordTrapDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 검의 제왕 다레소
    인간형
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Daresso, King of Swords
    SpectreN
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    생명력
    600%
    방어구
    +50%
    회피
    +50%
    Ailment Threshold
    600%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    3 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    90%
    Type
    DaressoClone
    Metadata
    DaressoClone
    레벨
    68
    생명력
    38,600
    방어구
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    3
    경험치
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    DaressoCloneCharge
    Attack, Melee, Movement
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 3 초
    주는 피해 20% 감폭
    base skill show average damage instead of dps [1]
    cast time overrides attack duration [1]
    ignores proximity shield [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }
    
    DiesAfterTime
    {
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 0
    	untargetable_by_monster_ai = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daresso/DaressoClone"] = {
        name = "Daresso, King of Swords",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "DaressoCloneCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DaressoCloneCharge"] = {
        name = "DaressoCloneCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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