日耀神諭諸神晨曦
人形
地區: 日耀神殿:第二層
monster base type attack cast speed +% and damage -% final [22]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dawn, Harbinger of Solaris
幽魂 | N |
---|---|
地區 | 日耀神殿:第二層 |
標籤 | bludgeoning_weapon, 法術, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_story |
生命
1600%
生命轉為護盾
25%
護甲
+75%
異常狀態臨界值
1600%
抗性
40
40
40
25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SolarisGuard
Metadata
GuardianOfSolaris
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
59
生命
55,504
護甲
13,996
閃避
3,427
能量護盾
0
傷害
330
法術傷害
330
命中
0
攻擊間隔
1.605
經驗值
15,992
異常狀態臨界值
55,504
冰緩
176
感電
176
易碎
993
焦灼
176
殘喘
485
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 264–396
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
法術, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 傷害, 可觸發, 法術可重複, 可秘能爆發, 可齊射, 範圍法術, 物理, 持續時間
虛空刀雨
暴擊率: 5%
施放時間: 1.5 秒
冷卻時間: 15 秒
從天空降下的虛空武器,對敵人連續發射造成傷害。敵人可被擊中複數次。
造成 133.9 至 200.8 物理傷害
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
number of monsters to summon [2]
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 264–396
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 7 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
35% 更少攻擊速度
base is projectile [1]
thrown shield num additional projectiles [5]
35% 更少攻擊速度
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivine
法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
熾灼奔流
施放時間: 0.5 秒
釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
每秒造成 538.7 基本火焰傷害
+1.5 秒基礎持續時間
額外減益疊層附加 -40% 傷害
火焰曝曬 -25% 火焰抗性
+1.5 秒基礎持續時間
額外減益疊層附加 -40% 傷害
火焰曝曬 -25% 火焰抗性
MoveDaemonIonCannonParallel
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonCross
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonSquare
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonSlice
法術可重複, 可觸發
冷卻時間: 15 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolaris"] = { name = "Dawn, Harbinger of Solaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivine", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivine"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "base_fire_damage_resistance_%", }, levels = { [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
日耀神諭諸神晨曦
人形
monster base type attack cast speed +% and damage -% final [22]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dawn, Harbinger of Solaris
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood |
生命
1600%
生命轉為護盾
25%
護甲
+75%
異常狀態臨界值
1600%
抗性
40
40
40
25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SolarisGuard
Metadata
GuardianOfSolarisStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
102,934
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.605
經驗值
20,510
異常狀態臨界值
102,934
冰緩
325
感電
325
易碎
1,841
焦灼
325
殘喘
899
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
法術, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 傷害, 可觸發, 法術可重複, 可秘能爆發, 可齊射, 範圍法術, 物理, 持續時間
虛空刀雨
暴擊率: 5%
施放時間: 1.5 秒
冷卻時間: 15 秒
從天空降下的虛空武器,對敵人連續發射造成傷害。敵人可被擊中複數次。
造成 170.9 至 256.3 物理傷害
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
number of monsters to summon [2]
+5 次齊射
每一階段造成 5% 更少傷害
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 7 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
35% 更少攻擊速度
base is projectile [1]
thrown shield num additional projectiles [5]
35% 更少攻擊速度
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivine
法術, 圖騰技能, DoT, 火焰, 造成燃燒, 持續時間, 引導, DegenOnlySpellDamage
熾灼奔流
施放時間: 0.5 秒
釋放一道灼熱的火焰光束,燃燒它觸及的敵人。留在光束中會提高燃燒效果,分階段增加光束傷害的一部分。在最大階段施加火焰曝曬。離開光束的敵人在一段時間內仍然會持續燃燒。增加施法速度同時增加光束旋轉速度。
每秒造成 817.2 基本火焰傷害
+1.5 秒基礎持續時間
額外減益疊層附加 -40% 傷害
火焰曝曬 -25% 火焰抗性
+1.5 秒基礎持續時間
額外減益疊層附加 -40% 傷害
火焰曝曬 -25% 火焰抗性
MoveDaemonIonCannonParallel
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonCross
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonSquare
法術可重複, 可觸發
冷卻時間: 15 秒
MoveDaemonIonCannonSlice
法術可重複, 可觸發
冷卻時間: 15 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisStandalone_"] = { name = "Dawn, Harbinger of Solaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivine", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivine"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "base_fire_damage_resistance_%", }, levels = { [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
15% 攻擊傷害格擋率
15% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.