Aube, Héraut de Solaris
Humanoïde
Zone : Le Temple de Solaris, niv. 2
monster base type attack cast speed +% and damage -% final [22]
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dawn, Harbinger of Solaris
Spectre | N |
---|---|
Area | Le Temple de Solaris, niv. 2 |
Tags | bludgeoning_weapon, Lanceur de sorts, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_story |
Vie
1600%
Energy Shield From Life
25%
Armure
+75%
Ailment Threshold
1600%
Résistance
40 40 40 25
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
SolarisGuard
Metadata
GuardianOfSolaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
59
Vie
55,504
Armure
24,493
Évasion
3,427
Bouclier d'énergie
867
Damage
330
Dégâts des sorts
330
Précision
203
Attack Time
1.605
Expérience
15,992
Ailment Threshold
55,504
Chill
176
Shock
176
Brittle
993
Scorch
176
Sap
485
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 264–396
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Averse de lames
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
Une pluie d'armes éthérées tombant du ciel qui infligent des dégâts aux ennemis en une séquence de plusieurs salves. Les ennemis peuvent être touchés plusieurs fois là où les salves se chevauchent.
Inflige 133.9 à 200.8 Dégâts physiques
+5 Salves
5% de Perte de Dégâts par Salve
is area damage [1]
number of monsters to summon [2]
+5 Salves
5% de Perte de Dégâts par Salve
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Lancer de bouclier spectral
Base Damage: 264–396
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 7 sec.
Une attaque qui permet de lancer une réplique spectrale de votre bouclier. Ce projectile ne peut pas transpercer et inflige des dégâts de main secondaire améliorés par les défenses du bouclier. Lorsqu'il percute quelque chose, le bouclier se fracasse en plusieurs échardes qui sont autant de projectiles transperçants partant dans toutes les directions. Les modificateurs qui octroient davantage de projectiles ajoutent des échardes supplémentaires, mais pas davantage de répliques du bouclier.
Les Projectiles Transpercent toutes les cibles
35% de Perte de Vitesse d'attaque
base is projectile [1]
thrown shield num additional projectiles [5]
35% de Perte de Vitesse d'attaque
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivine
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Rayon calcinant
Temps d'incantation: 0.5 sec.
Un sort qui libère un rayon de feu qui brûle les ennemis. Plus vous canalisez l'aptitude, plus la brûlure du rayon augmente, jusqu'à appliquer Exposition au feu. Les ennemis continuent de brûler pendant une certaine durée après avoir quitté les flammes du rayon. La vitesse d'incantation a une influence sur la vitesse à laquelle le rayon peut pivoter.
Inflige 538.7 Dégâts de feu de base par seconde
La Durée de base est de 1.5 secondes
Les Paliers supplémentaires de l'Effet néfaste ajoutent -40% de Dégâts
L'Exposition au feu applique -25% à la Résistance au feu
La Durée de base est de 1.5 secondes
Les Paliers supplémentaires de l'Effet néfaste ajoutent -40% de Dégâts
L'Exposition au feu applique -25% à la Résistance au feu
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonCross
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Temps de recharge: 15 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolaris"] = { name = "Dawn, Harbinger of Solaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivine", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivine"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "base_fire_damage_resistance_%", }, levels = { [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Rayon: 120
heal aura owner % max life on death [0]
Aube, Héraut de Solaris
Humanoïde
monster base type attack cast speed +% and damage -% final [22]
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dawn, Harbinger of Solaris
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood |
Vie
1600%
Energy Shield From Life
25%
Armure
+75%
Ailment Threshold
1600%
Résistance
40 40 40 25
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
SolarisGuard
Metadata
GuardianOfSolarisStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
102,934
Armure
50,383
Évasion
4,739
Bouclier d'énergie
1,532
Damage
523
Dégâts des sorts
523
Précision
290
Attack Time
1.605
Expérience
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Averse de lames
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
Une pluie d'armes éthérées tombant du ciel qui infligent des dégâts aux ennemis en une séquence de plusieurs salves. Les ennemis peuvent être touchés plusieurs fois là où les salves se chevauchent.
Inflige 170.9 à 256.3 Dégâts physiques
+5 Salves
5% de Perte de Dégâts par Salve
is area damage [1]
number of monsters to summon [2]
+5 Salves
5% de Perte de Dégâts par Salve
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Lancer de bouclier spectral
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 7 sec.
Une attaque qui permet de lancer une réplique spectrale de votre bouclier. Ce projectile ne peut pas transpercer et inflige des dégâts de main secondaire améliorés par les défenses du bouclier. Lorsqu'il percute quelque chose, le bouclier se fracasse en plusieurs échardes qui sont autant de projectiles transperçants partant dans toutes les directions. Les modificateurs qui octroient davantage de projectiles ajoutent des échardes supplémentaires, mais pas davantage de répliques du bouclier.
Les Projectiles Transpercent toutes les cibles
35% de Perte de Vitesse d'attaque
base is projectile [1]
thrown shield num additional projectiles [5]
35% de Perte de Vitesse d'attaque
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivine
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Rayon calcinant
Temps d'incantation: 0.5 sec.
Un sort qui libère un rayon de feu qui brûle les ennemis. Plus vous canalisez l'aptitude, plus la brûlure du rayon augmente, jusqu'à appliquer Exposition au feu. Les ennemis continuent de brûler pendant une certaine durée après avoir quitté les flammes du rayon. La vitesse d'incantation a une influence sur la vitesse à laquelle le rayon peut pivoter.
Inflige 817.2 Dégâts de feu de base par seconde
La Durée de base est de 1.5 secondes
Les Paliers supplémentaires de l'Effet néfaste ajoutent -40% de Dégâts
L'Exposition au feu applique -25% à la Résistance au feu
La Durée de base est de 1.5 secondes
Les Paliers supplémentaires de l'Effet néfaste ajoutent -40% de Dégâts
L'Exposition au feu applique -25% à la Résistance au feu
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonCross
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Temps de recharge: 15 sec.
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Temps de recharge: 15 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisStandalone_"] = { name = "Dawn, Harbinger of Solaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivine", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivine"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", "base_fire_damage_resistance_%", }, levels = { [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
15% de Chances de Bloquer les Dégâts d'Attaque
15% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |