熾熱亡靈的雕像
不死
undead description [1]
Effigy of Fiery Undeath
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性
30 30 30 20
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
35,988
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
2.25
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
施放時間: 1 秒
冷卻時間: 1 秒
當你承受來自擊中總傷害 3892 時,觸發被輔助的法術
召喚骷髏上限 +100
+20 秒基礎持續時間
召喚物有 600% 更多最大生命
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
召喚骷髏上限 +100
+20 秒基礎持續時間
召喚物有 600% 更多最大生命
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 7 秒
不會暴擊
造成 200% 更多傷害
50% 物理傷害轉化至火焰傷害
60% 更少攻擊速度
is area damage [1]
造成 200% 更多傷害
50% 物理傷害轉化至火焰傷害
60% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = { name = "Effigy of Fiery Undeath", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterSummonSkeletonsOnDamageTaken", "GroundSlamSkeletonBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonSkeletonsOnDamageTaken"] = { name = "MonsterSummonSkeletonsOnDamageTaken", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "cast_on_damage_taken_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossSideArea"] = { name = "GroundSlamSkeletonBossSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |