Effigie de Non-mort ardente
Mort-vivant
undead description [1]
Effigy of Fiery Undeath
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement
Vie
400%
Pièce d'armure
+80%
Ailment Threshold
400%
Résistance
30 30 30 20
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
Niveau
68
Vie
25,733
Pièce d'armure
51,822
Évasion
4,739
Bouclier d'énergie
0
Damage
523
Dégâts des sorts
523
Précision
290
Attack Time
2.25
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Temps d'incantation: 1 sec.
Temps de recharge: 1 sec.
Déclenche les Sorts modifiés lorsque vous subissez un total de 3892 Dégâts au Toucher
+100 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Les Créatures ont 600% Davantage de Vie
Vous ne pouvez pas Lancer ce Sort directement
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Temps de recharge: 7 sec.
Vous n'infligez plus de Coups critiques
200% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
60% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = {
    name = "Effigy of Fiery Undeath",
    life = 4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "MonsterSummonSkeletonsOnDamageTaken",
        "GroundSlamSkeletonBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSummonSkeletonsOnDamageTaken"] = {
    name = "MonsterSummonSkeletonsOnDamageTaken",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "cast_on_damage_taken_threshold",
        "active_skill_minion_life_+%_final",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "spell_uncastable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossSideArea"] = {
    name = "GroundSlamSkeletonBossSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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