รูปจำลองแห่งอันเดดลุกไหม้
อันเดด
undead description [1]
Effigy of Fiery Undeath
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
พลังชีวิต
400%
ค่าเกราะ
+25%
Ailment Threshold
400%
ค่าต้านทาน
30 30 30 20
Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
25,733
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
523
ความเสียหายเวท
523
ความแม่นยำ
290
Attack Time
2.25
ค่าประสบการณ์
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 418–628
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
เวลาร่าย: 1 วินาที
คูลดาวน์: 1 วินาที
ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 3892
จำนวน โครงกระดูกอัญเชิญ สูงสุด +100 ตัว
ระยะเวลาพื้นฐาน 20 วินาที
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 600%
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
จำนวน โครงกระดูกอัญเชิญ สูงสุด +100 ตัว
ระยะเวลาพื้นฐาน 20 วินาที
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 600%
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
คูลดาวน์: 7 วินาที
ไม่สามารถคริติคอลได้
สร้างความเสียหาย เพิ่มขึ้น อีก 200%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 200%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = { name = "Effigy of Fiery Undeath", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterSummonSkeletonsOnDamageTaken", "GroundSlamSkeletonBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonSkeletonsOnDamageTaken"] = { name = "MonsterSummonSkeletonsOnDamageTaken", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "cast_on_damage_taken_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossSideArea"] = { name = "GroundSlamSkeletonBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |