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รูปจำลองแห่งอันเดดลุกไหม้
อันเดด
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
undead description [1]
Effigy of Fiery Undeath
Spectre
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement
พลังชีวิต
400%
ค่าเกราะ
+25%
Ailment Threshold
400%
ค่าต้านทาน
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
เลเวล
68
พลังชีวิต
25,733
ค่าเกราะ
35,988
อัตราการหลบหลีก
4,739
Damage
523
ความเสียหายเวท
523
ความแม่นยำ
580
Attack Time
2.25
ค่าประสบการณ์
20,510
Minion Life
5,582
Minion Damage
418
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 418628
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
เวลาร่าย: 1 วินาที
คูลดาวน์: 1 วินาที
จำนวน โครงกระดูกอัญเชิญ สูงสุด +100 ตัว
ระยะเวลาพื้นฐาน 20 วินาที
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 600%
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
iconraiseskeleton
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418628
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 2.25 วินาที
คูลดาวน์: 7 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
สร้างความเสียหาย เพิ่มขึ้น อีก 200%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 60%
global cannot crit [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Effigy of Fiery Undeath",
    life = 4,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "MonsterSummonSkeletonsOnDamageTaken",
        "GroundSlamSkeletonBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSummonSkeletonsOnDamageTaken"] = {
    name = "MonsterSummonSkeletonsOnDamageTaken",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "cast_on_damage_taken_threshold",
        "active_skill_minion_life_+%_final",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "spell_uncastable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossSideArea"] = {
    name = "GroundSlamSkeletonBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {-70, 50, 200, baseMultiplier = 0.625, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [10] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [11] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [19] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {-65, 50, 200, baseMultiplier = 0.625, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {-60, 50, 200, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {-60, 50, 200, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {-60, 50, 200, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
undead description [1]
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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