Effigy of Fiery Undeath
Undead
undead description [1]
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement
Life
400%
Armour
+25%
Ailment Threshold
400%
Resistance
30 30 30 20
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
Level
68
Life
25,733
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
2.25
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Cast Time: 1 sec
Cooldown Time: 1 sec
Trigger Supported Spells when you take 3892 total Damage from Hits
+100 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions have 600% more Maximum Life
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Cooldown Time: 7 sec
Never deal Critical Strikes
Deals 200% more Damage
50% of Physical Damage Converted to Fire Damage
60% less Attack Speed
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = {
    name = "Effigy of Fiery Undeath",
    life = 4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "MonsterSummonSkeletonsOnDamageTaken",
        "GroundSlamSkeletonBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSummonSkeletonsOnDamageTaken"] = {
    name = "MonsterSummonSkeletonsOnDamageTaken",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "cast_on_damage_taken_threshold",
        "active_skill_minion_life_+%_final",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "spell_uncastable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossSideArea"] = {
    name = "GroundSlamSkeletonBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable