Efigie de los imperecederos ardientes
No muerto
undead description [1]
Effigy of Fiery Undeath
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistencia
30 30 30 20
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
SkeletonLargeBossLake
Metadata
SkeletonMeleeLargeBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
2.25
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1 seg
Activa los hechizos asistidos cuando recibes un total de 3892 de daño de los golpes
+100 a la cantidad máxima de esqueletos invocados
La duración base es de 20 segundos
Los esbirros tienen un 600% más de vida máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
+100 a la cantidad máxima de esqueletos invocados
La duración base es de 20 segundos
Los esbirros tienen un 600% más de vida máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Tiempo de recarga: 7 seg
Nunca infliges golpes críticos
Inflige un 200% más de daño
El 50% del daño físico se convierte en daño de fuego
60% menos Velocidad de Ataque
is area damage [1]
Inflige un 200% más de daño
El 50% del daño físico se convierte en daño de fuego
60% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/SkeletonMeleeLargeBossLake"] = { name = "Effigy of Fiery Undeath", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterSummonSkeletonsOnDamageTaken", "GroundSlamSkeletonBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonSkeletonsOnDamageTaken"] = { name = "MonsterSummonSkeletonsOnDamageTaken", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "cast_on_damage_taken_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossSideArea"] = { name = "GroundSlamSkeletonBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.