無盡乾旱
| 幽魂 | |
|---|---|
| 地區 | 哀痛試煉, 暴怒試煉, 極懼試煉, 真實試煉, 猶疑試煉, 怨痛試煉 |
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour |
生命
200%
護甲值
+100%
異常狀態臨界值
200%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemFlaskChargeNova
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
26,987
護甲值
99,730
閃避值
6,029
傷害
567
法術傷害
567
命中
762
攻擊間隔
1.5
經驗值
11,804
召喚物生命
5,508
召喚物傷害
464
異常狀態臨界值
26,987
冰緩
85
感電
85
易碎
483
焦灼
85
殘喘
236
Phys Convert Ele
275%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
FlaskChargeNova
範圍, 傷害, 攻擊
藥劑充能冰霜
基本傷害: 567
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 1.5 秒
被此冰霜擊中的敵人會失去目前一半的藥劑充能
base deal no damage [1]
is area damage [1]
remove % of targets current flask charges on hit [25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemFlaskChargeNova"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Drought",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"FlaskChargeNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlaskChargeNova"] = {
name = "Flask Charge Nova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Enemies hit by this nova will lose half of their current stored flask charges",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"remove_%_of_targets_current_flask_charges_on_hit",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
移除藥劑充能
| Family | TotemCastsFlaskChargeNovaText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
無盡乾旱
創造物地區: 極懼試煉
damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
level [0]
移除藥劑充能
怪物被擊殺時不會給予藥劑充能
level [0]
移除藥劑充能
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Drought
| 幽魂 | |
|---|---|
| 地區 | 極懼試煉 |
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour |
生命
200%
護甲值
+100%
異常狀態臨界值
200%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemFlaskChargeNovaProximityShield
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
26,987
護甲值
99,730
閃避值
6,029
傷害
567
法術傷害
567
命中
762
攻擊間隔
1.5
經驗值
11,804
召喚物生命
5,508
召喚物傷害
464
異常狀態臨界值
26,987
冰緩
85
感電
85
易碎
483
焦灼
85
殘喘
236
Phys Convert Ele
275%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
FlaskChargeNova
範圍, 傷害, 攻擊
藥劑充能冰霜
基本傷害: 567
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 1.5 秒
被此冰霜擊中的敵人會失去目前一半的藥劑充能
base deal no damage [1]
is area damage [1]
remove % of targets current flask charges on hit [25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemFlaskChargeNovaProximityShield"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Drought",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"FlaskChargeNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlaskChargeNova"] = {
name = "Flask Charge Nova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Enemies hit by this nova will lose half of their current stored flask charges",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"remove_%_of_targets_current_flask_charges_on_hit",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 靈能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
移除藥劑充能
| Family | TotemCastsFlaskChargeNovaText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















