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끝없는 가뭄
구조물
damage taken +% from arrow traps final [-100]
몬스터 처치 시 플라스크가 충전되지 않음
플라스크 충전 제거
cant touch this [1]
cant possess this [1]
Endless Drought
Spectre
Area고된 슬픔의 시험, 불타는 격노의 시험, 몰아치는 공포의 시험, 사무치는 진실의 시험, 신랄한 의혹의 시험, 지속되는 고통의 시험
Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemFlaskChargeNova
레벨
75
생명력
26,987
방어도
99,730
회피
6,029
Damage
567
주문 피해
567
정확도
762
Attack Time
1.5
경험치
11,804
Minion Life
5,508
Minion Damage
464
Ailment Threshold
26,987
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
ReviveAfterDuration
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 6초
사망 시 100%의 확률로 이 주문 발동
FlaskChargeNova
Area, Damage, Attack
플라스크 충전 폭발
Base Damage: 567
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 1.5 초
폭발에 명중당한 적들은 현재 저장된 플라스크 충전의 절반을 상실합니다.
base deal no damage [1]
is area damage [1]
remove % of targets current flask charges on hit [25]
IllusionaryWolf

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemFlaskChargeNova"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Endless Drought",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "FlaskChargeNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlaskChargeNova"] = {
    name = "Flask Charge Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies hit by this nova will lose half of their current stored flask charges",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "remove_%_of_targets_current_flask_charges_on_hit",
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
FamilyLabyrinthTrapDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — 변경이 불가능한 값
  • Craft Tagsflask
    플라스크 충전 제거
    FamilyTotemCastsFlaskChargeNovaText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts flask charge nova text 1 — 1 Global — 변경이 불가능한 값
  • cant touch this [1]
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this [1]
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • 끝없는 가뭄
    구조물
    damage taken +% from arrow traps final [-100]
    몬스터 처치 시 플라스크가 충전되지 않음
    level [0]
    플라스크 충전 제거
    cant touch this [1]
    cant possess this [1]
    Endless Drought
    Spectre
    Area몰아치는 공포의 시험
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour
    생명력
    200%
    방어도
    +100%
    Ailment Threshold
    200%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemFlaskChargeNovaProximityShield
    레벨
    75
    생명력
    26,987
    방어도
    99,730
    회피
    6,029
    Damage
    567
    주문 피해
    567
    정확도
    762
    Attack Time
    1.5
    경험치
    11,804
    Minion Life
    5,508
    Minion Damage
    464
    Ailment Threshold
    26,987
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    275%
    ReviveAfterDuration
    Spell, Triggerable
    시전 속도: 1 초
    기본 지속시간 6초
    사망 시 100%의 확률로 이 주문 발동
    FlaskChargeNova
    Area, Damage, Attack
    플라스크 충전 폭발
    Base Damage: 567
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1.5 초
    폭발에 명중당한 적들은 현재 저장된 플라스크 충전의 절반을 상실합니다.
    base deal no damage [1]
    is area damage [1]
    remove % of targets current flask charges on hit [25]
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemFlaskChargeNovaProximityShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Drought",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "FlaskChargeNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlaskChargeNova"] = {
        name = "Flask Charge Nova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies hit by this nova will lose half of their current stored flask charges",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "remove_%_of_targets_current_flask_charges_on_hit",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — 변경이 불가능한 값
  • Craft Tagsflask
    level [0]
    Name근접 보호막
    FamilyMonsterNemesis
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 0 — 0 Global
  • 플라스크 충전 제거
    FamilyTotemCastsFlaskChargeNovaText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts flask charge nova text 1 — 1 Global — 변경이 불가능한 값
  • cant touch this [1]
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this [1]
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • Edit

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