能量軌跡
創造物
Energy Locus
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, stone_armour |
生命
200%
異常狀態臨界值
200%
抗性
37
37
37
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
95%
類型
LivingCrystal
Metadata
EssenceLivingCrystal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EssenceMonsterLightningSpray
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 30%
施放時間: 0.15 秒
冷卻時間: 1.6 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 167.6 至 302.6 閃電傷害
技能重複施放 5 次
投射物穿透全部目標
發射 1 個額外投射物
減少 30% 投射物速度
base is projectile [1]
技能重複施放 5 次
投射物穿透全部目標
發射 1 個額外投射物
減少 30% 投射物速度
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LivingCrystal/EssenceLivingCrystal"] = { name = "Energy Locus", life = 2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "EssenceMonsterLightningSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EssenceMonsterLightningSpray"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.49000000953674, 1, 1, -30, 5, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.49000000953674, 0.91000002622604, 1, -30, 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.46999999880791, 0.85000002384186, 1, -30, 5, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.55000001192093, 0.98000001907349, 1, -30, 5, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.54000002145767, 1, 1, -30, 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.66000002622604, 1.2000000476837, 1, -30, 5, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.72000002861023, 1.2999999523163, 1, -30, 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.77999997138977, 1.3999999761581, 1, -30, 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.83999997377396, 1.5, 1, -30, 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.89999997615814, 1.6000000238419, 1, -30, 5, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.95999997854233, 1.7000000476837, 1, -30, 5, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [16] = {1.0199999809265, 1.7999999523163, 1, -30, 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [17] = {1.0800000429153, 1.8999999761581, 1, -30, 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
能量軌跡
創造物
cannot be used as minion [1]
Energy Locus
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, construct, delve_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, no_pantheon_mod, stone_armour |
生命
200%
異常狀態臨界值
200%
抗性
20
20
20
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
95%
類型
LivingCrystalDelve
Metadata
DelveLivingCrystal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveMonsterLightningSpray
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
施放時間: 0.15 秒
冷卻時間: 1.6 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 112.3 至 208.6 閃電傷害
技能重複施放 5 次
投射物穿透全部目標
發射 1 個額外投射物
減少 30% 投射物速度
base is projectile [1]
技能重複施放 5 次
投射物穿透全部目標
發射 1 個額外投射物
減少 30% 投射物速度
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LivingCrystal/DelveLivingCrystal"] = { name = "Energy Locus", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "DelveMonsterLightningSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMonsterLightningSpray"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_projectile_speed_+%", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 1, -30, 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.