Energie-Locus
Konstrukt
Energy Locus
SpectreN
Tagsbludgeoning_weapon, Zauberer, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, stone_armour
Leben
200%
Ailment Threshold
200%
Widerstand
37 37 37 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
95%
Type
LivingCrystal
Metadata
EssenceLivingCrystal
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
EssenceMonsterLightningSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 30%
Zauberzeit: 0.15 Sek.
Abklingzeit: 1.6 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Verursacht 167.6 bis 302.6 Blitzschaden
Fertigkeiten wiederholen sich 5 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert ein zusätzliches Projektil
30% verringerte Projektilgeschwindigkeit
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_afflicted = 1
}

Actor 
{ 
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingCrystal/EssenceLivingCrystal"] = {
    name = "Energy Locus",
    life = 2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "EssenceMonsterLightningSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceMonsterLightningSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.15,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.49000000953674, 1, 1, -30, 5, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.49000000953674, 0.91000002622604, 1, -30, 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.46999999880791, 0.85000002384186, 1, -30, 5, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.55000001192093, 0.98000001907349, 1, -30, 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.54000002145767, 1, 1, -30, 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.66000002622604, 1.2000000476837, 1, -30, 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.72000002861023, 1.2999999523163, 1, -30, 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.77999997138977, 1.3999999761581, 1, -30, 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.83999997377396, 1.5, 1, -30, 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.89999997615814, 1.6000000238419, 1, -30, 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.95999997854233, 1.7000000476837, 1, -30, 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [16] = {1.0199999809265, 1.7999999523163, 1, -30, 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [17] = {1.0800000429153, 1.8999999761581, 1, -30, 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
Energie-Locus
Konstrukt
cannot be used as minion [1]
monster no map drops [1]
Energy Locus
SpectreN
Tagsbludgeoning_weapon, Zauberer, construct, delve_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, no_pantheon_mod, stone_armour
Leben
200%
Ailment Threshold
200%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
95%
Type
LivingCrystalDelve
Metadata
DelveLivingCrystal
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
DelveMonsterLightningSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Zauberzeit: 0.15 Sek.
Abklingzeit: 1.6 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Verursacht 112.3 bis 208.6 Blitzschaden
Fertigkeiten wiederholen sich 5 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert ein zusätzliches Projektil
30% verringerte Projektilgeschwindigkeit
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingCrystal/DelveLivingCrystal"] = {
    name = "Energy Locus",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveMonsterLightningSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMonsterLightningSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.15,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1, -30, 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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