精华核心
构造体
Energy Locus
幽魂N
标签bludgeoning_weapon, 施法, construct, is_unarmed, lightning_affinity, medium_height, medium_movement, stone_armour
生命
200%
异常状态临界值
200%
抗性
37 37 37 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
95%
类型
LivingCrystal
Metadata
EssenceLivingCrystal
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
EssenceMonsterLightningSpray
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 30%
施放间隔: 0.15 秒
冷却时间: 1.6 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
造成 167.6 - 302.6 闪电伤害
技能可重复施放 5
投射物贯穿所有目标
额外发射 1 个投射物
投射物速度减慢 30%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_afflicted = 1
}

Actor 
{ 
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingCrystal/EssenceLivingCrystal"] = {
    name = "Energy Locus",
    life = 2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "EssenceMonsterLightningSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceMonsterLightningSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.15,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.49000000953674, 1, 1, -30, 5, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.55000001192093, 0.91000002622604, 1, -30, 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.49000000953674, 0.91000002622604, 1, -30, 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.46999999880791, 0.85000002384186, 1, -30, 5, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.55000001192093, 0.98000001907349, 1, -30, 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.54000002145767, 1, 1, -30, 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.60000002384186, 1.1000000238419, 1, -30, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.66000002622604, 1.2000000476837, 1, -30, 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.72000002861023, 1.2999999523163, 1, -30, 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.77999997138977, 1.3999999761581, 1, -30, 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.83999997377396, 1.5, 1, -30, 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.89999997615814, 1.6000000238419, 1, -30, 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.95999997854233, 1.7000000476837, 1, -30, 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [16] = {1.0199999809265, 1.7999999523163, 1, -30, 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [17] = {1.0800000429153, 1.8999999761581, 1, -30, 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
精华核心
构造体
cannot be used as minion [1]
Energy Locus
幽魂N
标签bludgeoning_weapon, 施法, construct, delve_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, no_pantheon_mod, stone_armour
生命
200%
异常状态临界值
200%
抗性
20 20 20 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
95%
类型
LivingCrystalDelve
Metadata
DelveLivingCrystal
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
DelveMonsterLightningSpray
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
施放间隔: 0.15 秒
冷却时间: 1.6 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
造成 112.3 - 208.6 闪电伤害
技能可重复施放 5
投射物贯穿所有目标
额外发射 1 个投射物
投射物速度减慢 30%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingCrystal/DelveLivingCrystal"] = {
    name = "Energy Locus",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DelveMonsterLightningSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMonsterLightningSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.15,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1, -30, 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 全域