憤怒昆克昆克
野獸
你造成的非傷害型異常狀態有 50% 更少效果
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Enraged Kunekune
幽魂N
標籤beast, mammal_beast, medium_movement, not_int, red_blood
生命
110%
護甲
+75%
閃避
+35%
異常狀態臨界值
110%
抗性
0 0 0 40
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralForestKuniKuni
Metadata
AncestralForestKuniKuni
等級
68
生命
7,077
護甲
50,383
閃避
6,398
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AncestralKuniCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
不會暴擊
最大衝鋒距離時增加 50% 敵人暈眩時間
增加 77% 移動速度
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
AncestralKuniTableCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
擊中時擊退敵人
增加 77% 移動速度
擊中時有 50% 機率造成癱瘓
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuni"] = {
    name = "Enraged Kunekune",
    life = 1.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AncestralKuniCharge",
        "AncestralKuniTableCharge",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralKuniCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_stun_duration_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "shield_charge_end_slide_wait_for_animation",
    },
    levels = {
        [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralKuniTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {77, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你造成的非傷害型異常狀態有 50% 更少效果
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
IdAncestralTrailMonsterAilmentResistanceTawhoa
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • self bleed duration +% final Min: -50 Max: -50 全域
  • self ignite duration +% final Min: -50 Max: -50 全域
  • self poison duration +% final Min: -50 Max: -50 全域
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 全域
  • monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    IdAncestralTrialMonsterBasicFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 全域
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 全域
  • 憤怒昆克昆克
    野獸
    你造成的非傷害型異常狀態有 50% 更少效果
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    Enraged Kunekune
    幽魂Y
    標籤beast, mammal_beast, medium_movement, not_int, red_blood
    Packs
  • 塔赫亞薩滿, 偽裝蜥蜴人, 憤怒昆克昆克
  • 瑪塔, 偽裝蜥蜴人, 憤怒昆克昆克
  • 生命
    110%
    護甲
    +75%
    閃避
    +35%
    異常狀態臨界值
    110%
    抗性
    0 0 0 40
    傷害
    94%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AncestralForestKuniKuniStandalone
    Metadata
    AncestralForestKuniKuniStandalone
    等級
    68
    生命
    7,077
    護甲
    50,383
    閃避
    6,398
    能量護盾
    0
    傷害
    351
    法術傷害
    351
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    7,077
    冰緩
    22
    感電
    22
    易碎
    127
    焦灼
    22
    殘喘
    62
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 281–421
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AncestralKuniCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    基本傷害: 281–421
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    不會暴擊
    最大衝鋒距離時增加 50% 敵人暈眩時間
    增加 77% 移動速度
    ignores proximity shield [1]
    shield charge end slide wait for animation [1]
    shield charge extra distance [-10]
    AncestralKuniTableCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    基本傷害: 281–421
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    擊中時擊退敵人
    增加 77% 移動速度
    擊中時有 50% 機率造成癱瘓
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuniStandalone"] = {
        name = "Enraged Kunekune",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AncestralKuniCharge",
            "AncestralKuniTableCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralKuniCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_stun_duration_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "shield_charge_end_slide_wait_for_animation",
        },
        levels = {
            [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralKuniTableCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "maim_on_hit_%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {77, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    你造成的非傷害型異常狀態有 50% 更少效果
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    IdAncestralTrailMonsterAilmentResistanceTawhoa
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • self bleed duration +% final Min: -50 Max: -50 全域
  • self ignite duration +% final Min: -50 Max: -50 全域
  • self poison duration +% final Min: -50 Max: -50 全域
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 全域
  • 憤怒昆克昆克
    友好度: 500
    特性: 行動派

    部落天賦: 全部異常狀態抗性

    衝鋒
    向前衝刺,撞擊敵人造成傷害
    Enraged Kunekune
    Edit

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