격앙한 쿠네쿠네
야수
플레이어가 유발하는 비-피해 원소 상태 이상의 효과 50% 감폭
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Enraged Kunekune
SpectreN
Tagsbeast, mammal_beast, medium_movement, not_int, red_blood
생명력
110%
방어도
+75%
회피
+35%
Ailment Threshold
110%
저항
0 0 0 40
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralForestKuniKuni
Metadata
AncestralForestKuniKuni
레벨
68
생명력
7,077
방어도
50,383
회피
6,398
에너지 보호막
0
Damage
467
주문 피해
467
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AncestralKuniCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
치명타가 발생하지 않음
최대 돌진 거리에서 적의 기절 지속시간 50% 증가
이동 속도 77% 증가
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
AncestralKuniTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
명중 시 적을 밀어냄
이동 속도 77% 증가
명중 시 50%의 확률로 힘줄 절단
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuni"] = {
    name = "Enraged Kunekune",
    life = 1.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AncestralKuniCharge",
        "AncestralKuniTableCharge",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralKuniCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_stun_duration_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "shield_charge_end_slide_wait_for_animation",
    },
    levels = {
        [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralKuniTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {77, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
플레이어가 유발하는 비-피해 원소 상태 이상의 효과 50% 감폭
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
IdAncestralTrailMonsterAilmentResistanceTawhoa
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • self bleed duration +% final Min: -50 Max: -50 Global
  • self ignite duration +% final Min: -50 Max: -50 Global
  • self poison duration +% final Min: -50 Max: -50 Global
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 Global
  • monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    IdAncestralTrialMonsterBasicFleeAndDamage
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • 격앙한 쿠네쿠네
    야수
    플레이어가 유발하는 비-피해 원소 상태 이상의 효과 50% 감폭
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    Enraged Kunekune
    SpectreY
    Tagsbeast, mammal_beast, medium_movement, not_int, red_blood
    Packs
  • 타호아 주술사, 위장한 투아타라, 격앙한 쿠네쿠네
  • 마아타, 위장한 투아타라, 격앙한 쿠네쿠네
  • 생명력
    110%
    방어도
    +75%
    회피
    +35%
    Ailment Threshold
    110%
    저항
    0 0 0 40
    Damage
    94%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AncestralForestKuniKuniStandalone
    Metadata
    AncestralForestKuniKuniStandalone
    레벨
    68
    생명력
    7,077
    방어도
    50,383
    회피
    6,398
    에너지 보호막
    0
    Damage
    351
    주문 피해
    351
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 281–421
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AncestralKuniCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    방패 돌진
    Base Damage: 281–421
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 6 초
    단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
    치명타가 발생하지 않음
    최대 돌진 거리에서 적의 기절 지속시간 50% 증가
    이동 속도 77% 증가
    ignores proximity shield [1]
    shield charge end slide wait for animation [1]
    shield charge extra distance [-10]
    AncestralKuniTableCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 281–421
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 6 초
    단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
    명중 시 적을 밀어냄
    이동 속도 77% 증가
    명중 시 50%의 확률로 힘줄 절단
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuniStandalone"] = {
        name = "Enraged Kunekune",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AncestralKuniCharge",
            "AncestralKuniTableCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralKuniCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_stun_duration_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "shield_charge_end_slide_wait_for_animation",
        },
        levels = {
            [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralKuniTableCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "maim_on_hit_%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {77, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    플레이어가 유발하는 비-피해 원소 상태 이상의 효과 50% 감폭
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    IdAncestralTrailMonsterAilmentResistanceTawhoa
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • self bleed duration +% final Min: -50 Max: -50 Global
  • self ignite duration +% final Min: -50 Max: -50 Global
  • self poison duration +% final Min: -50 Max: -50 Global
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 Global
  • 격앙한 쿠네쿠네
    호의: 500
    특기: 기동성

    부족 패시브: 모든 상태 이상 저항

    돌진
    앞으로 돌진해 명중한 적과 충돌하여 피해를 줍니다.
    Enraged Kunekune