暴怒硕豕
野兽
你造成的非伤害性元素异常状态的效果总降 50%
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Enraged Kunekune
幽魂 | N |
---|---|
标签 | beast, mammal_beast, medium_movement, not_int, red_blood |
生命
110%
护甲
+75%
闪避值
+35%
异常状态临界值
110%
抗性
0 0 0 40
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralForestKuniKuni
Metadata
AncestralForestKuniKuni
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
50,383
闪避值
6,398
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AncestralKuniCharge
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
无法造成暴击
到达最大冲锋距离时,敌人晕眩时间延长 50%
移动速度加快 77%
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
到达最大冲锋距离时,敌人晕眩时间延长 50%
移动速度加快 77%
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
AncestralKuniTableCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
移动速度加快 77%
50% 的几率击中时造成瘫痪
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
移动速度加快 77%
50% 的几率击中时造成瘫痪
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuni"] = { name = "Enraged Kunekune", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "AncestralKuniCharge", "AncestralKuniTableCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralKuniCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralKuniTableCharge"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "maim_on_hit_%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {77, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
你造成的非伤害性元素异常状态的效果总降 50%
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Id | AncestralTrailMonsterAilmentResistanceTawhoa |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Id | AncestralTrialMonsterBasicFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
暴怒硕豕
野兽
你造成的非伤害性元素异常状态的效果总降 50%
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Enraged Kunekune
幽魂 | Y |
---|---|
标签 | beast, mammal_beast, medium_movement, not_int, red_blood |
Packs |
生命
110%
护甲
+75%
闪避值
+35%
异常状态临界值
110%
抗性
0 0 0 40
伤害
94%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralForestKuniKuniStandalone
Metadata
AncestralForestKuniKuniStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
50,383
闪避值
6,398
能量护盾
0
伤害
351
法术伤害
351
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 281–421
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AncestralKuniCharge
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 281–421
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
无法造成暴击
到达最大冲锋距离时,敌人晕眩时间延长 50%
移动速度加快 77%
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
到达最大冲锋距离时,敌人晕眩时间延长 50%
移动速度加快 77%
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge extra distance [-10]
AncestralKuniTableCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 281–421
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
移动速度加快 77%
50% 的几率击中时造成瘫痪
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
移动速度加快 77%
50% 的几率击中时造成瘫痪
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralForestKuniKuniStandalone"] = { name = "Enraged Kunekune", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.94, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "AncestralKuniCharge", "AncestralKuniTableCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralKuniCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {50, 77, -10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralKuniTableCharge"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "maim_on_hit_%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {77, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
你造成的非伤害性元素异常状态的效果总降 50%
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Id | AncestralTrailMonsterAilmentResistanceTawhoa |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
暴怒硕豕
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.