狂野地獄犬
野獸
死亡時燃燒地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Enraptured Hellion
幽魂N
標籤animal_claw_weapon, beast, canine_beast, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood
生命
450%
異常狀態臨界值
450%
抗性
0 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
137%
類型
WolfBossGreust
Metadata
HellionBossGreust
等級
68
生命
28,950
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HellionGreustGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 4.5 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
你的擊中必定點燃
造成 100% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
35% 更少攻擊速度
減少 50% 角度
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Lion/Lion"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/Lion"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Animated
{
	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBossGreust"] = {
    name = "Enraptured Hellion",
    life = 4.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "HellionGreustGroundSlam",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HellionGreustGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_slam_angle_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-50, 50, -35, 20, baseMultiplier = 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
死亡時燃燒地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
IdMonsterGroundFireOnDeath1
FamilyMonsterEffectOnDeath
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 全域
  • monster ground fire on death base area of effect radius Min: 16 Max: 16 全域
  • monster ground fire on death % max damage to deal per minute Min: 3750 Max: 3750 全域
  • Craft Tagselemental_damage damage elemental fire
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