Cão Encantado
Bestial
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Enraptured Hellion
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, canine_beast, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood |
Vida
450%
Ailment Threshold
450%
Resistência
0 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
137%
Type
WolfBossGreust
Metadata
HellionBossGreust
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
28,950
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HellionGreustGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 4.5 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Seus Acertos empre Incendeiam
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
35% menos Velocidade de Ataque
Ângulo reduzido em 50%
active skill area of effect radius +% final [20]
is area damage [1]
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
35% menos Velocidade de Ataque
Ângulo reduzido em 50%
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Lion/Lion" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Lion/Lion" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Animated { on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );" on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/HellionBossGreust"] = { name = "Enraptured Hellion", life = 4.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "HellionGreustGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellionGreustGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_slam_angle_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {-50, 50, -35, 20, baseMultiplier = 2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Id | MonsterGroundFireOnDeath1 |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |