恍惚のヘリオン
死亡時に地面を燃焼
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Enraptured Hellion
SpectreN
Tagsanimal_claw_weapon, beast, canine_beast, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood
ライフ
450%
Ailment Threshold
450%
耐性
0 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
137%
Type
WolfBossGreust
Metadata
HellionBossGreust
レベル
68
ライフ
28,950
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HellionGreustGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
グラウンドスラム
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 4.5 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
ヒットは常に敵を発火させる
アタックダメージが100%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが35%低下する
角度が50%減少する
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Lion/Lion"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/Lion"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Animated
{
	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBossGreust"] = {
    name = "Enraptured Hellion",
    life = 4.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "HellionGreustGroundSlam",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HellionGreustGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_slam_angle_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {-50, 50, -35, 20, baseMultiplier = 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
死亡時に地面を燃焼
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
IdMonsterGroundFireOnDeath1
FamilyMonsterEffectOnDeath
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 Global
  • monster ground fire on death base area of effect radius Min: 16 Max: 16 Global
  • monster ground fire on death % max damage to deal per minute Min: 3750 Max: 3750 Global
  • Craft Tagselemental_damage damage elemental fire
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