火球塔 III
創造物
blight tower damage +% final vs fire monster [-99]
Fireball Tower Mk III
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerFlameRank3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionBlightFireballTower
法術
施放時間: 3 秒
GeometrySpellBlightTowerFireballExplode3
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 44477 至 66716 火焰傷害
is area damage [1]
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff1
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 44477 至 66716 火焰傷害
active skill area of effect radius +% final [20]
is area damage [1]
active skill area of effect radius +% final [20]
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff2
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 44477 至 66716 火焰傷害
active skill area of effect radius +% final [40]
is area damage [1]
active skill area of effect radius +% final [40]
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff3
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 44477 至 66716 火焰傷害
active skill area of effect radius +% final [60]
is area damage [1]
active skill area of effect radius +% final [60]
is area damage [1]
BlightTowerFireball3
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff3
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
造成 22.42 至 33.63 火焰傷害
發射 4 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerFlameRank3"] = { name = "Fireball Tower Mk III", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerFireball3", "BlightTowerFireball3_buff1", "BlightTowerFireball3_buff2", "BlightTowerFireball3_buff3", "GeometrySpellBlightTowerFireballExplode3", "GeometrySpellBlightTowerFireballExplode3_buff1", "GeometrySpellBlightTowerFireballExplode3_buff2", "GeometrySpellBlightTowerFireballExplode3_buff3", "EmptyActionBlightFireballTower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFireball3"] = { name = "BlightTowerFireball3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFireball3_buff1"] = { name = "BlightTowerFireball3_buff1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFireball3_buff2"] = { name = "BlightTowerFireball3_buff2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFireball3_buff3"] = { name = "BlightTowerFireball3_buff3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightTowerFireballExplode3"] = { name = "GeometrySpellBlightTowerFireballExplode3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightTowerFireballExplode3_buff1"] = { name = "GeometrySpellBlightTowerFireballExplode3_buff1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightTowerFireballExplode3_buff2"] = { name = "GeometrySpellBlightTowerFireballExplode3_buff2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellBlightTowerFireballExplode3_buff3"] = { name = "GeometrySpellBlightTowerFireballExplode3_buff3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlightFireballTower"] = { name = "EmptyActionBlightFireballTower", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
blight tower damage +% final vs fire monster [-99]
Id | BlightLessDamageAgainstFireType |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.