凋落禁地 Tower /3
圖示
名字
Detail
Result
火球塔 I傷害:中
施放 1 顆火球

對同種類凋落怪物沒有效果
售價: 100
範圍: 45
火球塔 II施放 3 顆火球售價: 150
範圍: 60
火球塔 III施放 5 顆火球售價: 300
範圍: 75
塗抹 Fireball Tower /5
類型
Items
Result
戒指清透油瓶
琥珀油瓶
你的火球塔增加 25% 傷害
戒指深褐油瓶
奼紫油瓶
你的火球塔增加 25% 範圍
戒指碧藍油瓶
緋紅油瓶
你的火球塔增加 15% 施放速度
戒指深褐油瓶
乳白油瓶
你的火球塔發射 2 個額外投射物
戒指乳白油瓶
金黃油瓶
你的火球塔發射 8 個額外投射物
你的火球塔以圓形型式發射投射物
火球塔 II
創造物
blight tower damage +% final vs fire monster [-99]
Fireball Tower Mk II
幽魂N
標籤法術, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerFlameRank2
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
EmptyActionBlightFireballTower
法術
施放時間: 3 秒
GeometrySpellBlightTowerFireballExplode2
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3335850037 火焰傷害
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff1
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3335850037 火焰傷害
active skill area of effect radius +% final [20]
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff2
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3335850037 火焰傷害
active skill area of effect radius +% final [40]
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff3
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3335850037 火焰傷害
active skill area of effect radius +% final [60]
is area damage [1]
BlightTowerFireball2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.4233.63 火焰傷害
發射 2 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.4233.63 火焰傷害
發射 2 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.4233.63 火焰傷害
發射 2 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff3
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
投射物穿透全部目標
造成 22.4233.63 火焰傷害
發射 2 個額外投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFlameRank2"] = {
    name = "Fireball Tower Mk II",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFireball2",
        "BlightTowerFireball2_buff1",
        "BlightTowerFireball2_buff2",
        "BlightTowerFireball2_buff3",
        "GeometrySpellBlightTowerFireballExplode2",
        "GeometrySpellBlightTowerFireballExplode2_buff1",
        "GeometrySpellBlightTowerFireballExplode2_buff2",
        "GeometrySpellBlightTowerFireballExplode2_buff3",
        "EmptyActionBlightFireballTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2"] = {
    name = "BlightTowerFireball2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff1"] = {
    name = "BlightTowerFireball2_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff2"] = {
    name = "BlightTowerFireball2_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff3"] = {
    name = "BlightTowerFireball2_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2"] = {
    name = "GeometrySpellBlightTowerFireballExplode2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff1"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff2"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff3"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFireballTower"] = {
    name = "EmptyActionBlightFireballTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs fire monster [-99]
IdBlightLessDamageAgainstFireType
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs fire monster Min: -99 Max: -99 全域
  • Edit

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