Infestação Tower /3
IconNomeDetailResult
Torre de Bola de Fogo Mk IDano: Médio
Conjura Bola de Fogo

Inafetivo contra Monstros Blight do Mesmo Tipo.
custo: 100
Raio: 45
Torre de Bola de Fogo Mk IIConjura 3 Bolas de Fogocusto: 150
Raio: 60
Torre de Bola de Fogo Mk IIIConjura 5 Bolas de Fogocusto: 300
Raio: 75
Ungir Fireball Tower /5
TypeItemsResult
AnéisÓleo Claro
Óleo Âmbar
Suas Torres de Bola de Fogo causam Dano aumentado em 25%
AnéisÓleo Sépia
Óleo Violeta
Suas Torres de Bola de Fogo têm Alcance aumentada 25%
AnéisÓleo Azul-Celeste
Óleo Rubro
Suas Torres de Bola de Fogo têm Velocidade de Conjuração aumentada 15%
AnéisÓleo Sépia
Óleo Opalescente
Suas Torres de Bola de Fogo disparam 2 Projéteis adicionais
AnéisÓleo Opalescente
Óleo Dourado
Suas Torres de Bola de Fogo disparam 8 Projéteis adicionais
Seus Projéteis da Torre de Bola de Fogo disparam em círculo
Torre de Bola de Fogo Mk II
Construto
blight tower damage +% final vs fire monster [-99]
Fireball Tower Mk II
SpectreN
TagsConjurador, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFlameRank2
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
EmptyActionBlightFireballTower
Spell
Tempo de Conjuração: 3 seg
GeometrySpellBlightTowerFireballExplode2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 33358 a 50037 de Dano de Fogo
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 33358 a 50037 de Dano de Fogo
active skill area of effect radius +% final [20]
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 33358 a 50037 de Dano de Fogo
active skill area of effect radius +% final [40]
is area damage [1]
GeometrySpellBlightTowerFireballExplode2_buff3
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 33358 a 50037 de Dano de Fogo
active skill area of effect radius +% final [60]
is area damage [1]
BlightTowerFireball2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Projéteis Perfuram todos Alvos
Causa 22.42 a 33.63 de Dano de Fogo
Dispara 2 Projéteis adicionais
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Projéteis Perfuram todos Alvos
Causa 22.42 a 33.63 de Dano de Fogo
Dispara 2 Projéteis adicionais
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Projéteis Perfuram todos Alvos
Causa 22.42 a 33.63 de Dano de Fogo
Dispara 2 Projéteis adicionais
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]
BlightTowerFireball2_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Projéteis Perfuram todos Alvos
Causa 22.42 a 33.63 de Dano de Fogo
Dispara 2 Projéteis adicionais
base deal no damage [1]
base is projectile [1]
monster projectile variation [121]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFlameRank2"] = {
    name = "Fireball Tower Mk II",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFireball2",
        "BlightTowerFireball2_buff1",
        "BlightTowerFireball2_buff2",
        "BlightTowerFireball2_buff3",
        "GeometrySpellBlightTowerFireballExplode2",
        "GeometrySpellBlightTowerFireballExplode2_buff1",
        "GeometrySpellBlightTowerFireballExplode2_buff2",
        "GeometrySpellBlightTowerFireballExplode2_buff3",
        "EmptyActionBlightFireballTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2"] = {
    name = "BlightTowerFireball2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff1"] = {
    name = "BlightTowerFireball2_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff2"] = {
    name = "BlightTowerFireball2_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball2_buff3"] = {
    name = "BlightTowerFireball2_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 121, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2"] = {
    name = "GeometrySpellBlightTowerFireballExplode2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff1"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff2"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode2_buff3"] = {
    name = "GeometrySpellBlightTowerFireballExplode2_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFireballTower"] = {
    name = "EmptyActionBlightFireballTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs fire monster [-99]
IdBlightLessDamageAgainstFireType
FamilyBlightLessDamageAgainstType
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • blight tower damage +% final vs fire monster Min: -99 Max: -99 Global
  • Edit

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