菌潮 Tower /3
图示
名字
Detail
Result
火球之塔 I 型伤害:高
施放一道火瀑

对同类型的菌潮怪物无效
花费: 100
范围: 45
火球之塔 II 型施放 3 个火球花费: 150
范围: 60
火球之塔 III 型施放 5 个火球花费: 300
范围: 75
涂膏 Fireball Tower /5
类型
Items
Result
戒指清澈圣油
琥珀圣油
你的火球之塔伤害提高 25%
戒指墨色圣油
紫色圣油
你的火球之塔范围扩大 25%
戒指天蓝圣油
绯红圣油
你的火球之塔施法速度加快 15%
戒指墨色圣油
乳白圣油
你的火球之塔发射 2 个额外的投射物
戒指乳白圣油
金色圣油
你的火球之塔发射 8 个额外的投射物
你的火球之塔以环状发射投射物
火球之塔 III 型
构造体
blight tower damage +% final vs fire monster [-99]
Fireball Tower Mk III
幽魂N
标签施法, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerFlameRank3
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
Minion Life
1,395
Minion Damage
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
EmptyActionBlightFireballTower
法术
施放间隔: 3 秒
GeometrySpellBlightTowerFireballExplode3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 44477 - 66716 火焰伤害
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff1
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 44477 - 66716 火焰伤害
active skill area of effect radius +% final [20]
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff2
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 44477 - 66716 火焰伤害
active skill area of effect radius +% final [40]
is area damage [1]
GeometrySpellBlightTowerFireballExplode3_buff3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 44477 - 66716 火焰伤害
active skill area of effect radius +% final [60]
is area damage [1]
BlightTowerFireball3
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
投射物贯穿所有目标
造成 22.42 - 33.63 火焰伤害
额外发射 4 个投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
投射物贯穿所有目标
造成 22.42 - 33.63 火焰伤害
额外发射 4 个投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
投射物贯穿所有目标
造成 22.42 - 33.63 火焰伤害
额外发射 4 个投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]
BlightTowerFireball3_buff3
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 2 秒
投射物贯穿所有目标
造成 22.42 - 33.63 火焰伤害
额外发射 4 个投射物
base deal no damage [1]
base is projectile [1]
monster projectile variation [122]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFlameRank3"] = {
    name = "Fireball Tower Mk III",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFireball3",
        "BlightTowerFireball3_buff1",
        "BlightTowerFireball3_buff2",
        "BlightTowerFireball3_buff3",
        "GeometrySpellBlightTowerFireballExplode3",
        "GeometrySpellBlightTowerFireballExplode3_buff1",
        "GeometrySpellBlightTowerFireballExplode3_buff2",
        "GeometrySpellBlightTowerFireballExplode3_buff3",
        "EmptyActionBlightFireballTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball3"] = {
    name = "BlightTowerFireball3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball3_buff1"] = {
    name = "BlightTowerFireball3_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball3_buff2"] = {
    name = "BlightTowerFireball3_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFireball3_buff3"] = {
    name = "BlightTowerFireball3_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 122, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode3"] = {
    name = "GeometrySpellBlightTowerFireballExplode3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode3_buff1"] = {
    name = "GeometrySpellBlightTowerFireballExplode3_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode3_buff2"] = {
    name = "GeometrySpellBlightTowerFireballExplode3_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellBlightTowerFireballExplode3_buff3"] = {
    name = "GeometrySpellBlightTowerFireballExplode3_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFireballTower"] = {
    name = "EmptyActionBlightFireballTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs fire monster [-99]
IdBlightLessDamageAgainstFireType
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs fire monster Min: -99 Max: -99 全域
  • Edit

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